The story follows hero Kyhra, who is sent away to uncover the secrets of an Eldritch monolith which is threatening to destroy her world. Armed with her trusty combat drone, she must shoot and slash her way through the infinite depths of an ever-changing dungeon, wherein gigantic bosses, ancient machines, strange ghosts and untold secrets from previous explorers await.
There is no backtracking, as the game structure follows a procedural combination of pre-built challenge rooms, not unlike the Binding of Isaac.
“We have been working on ScourgeBringer openly for a few months now, and have been collecting community feedback early on to shape the game. We share all of our plans, and even our budgets with players”, says Thomas Altenburger from Flying Oak Games.
“Now we can finally show the first trailer of the game, which should give a glimpse of the ambitious genre cocktail we are making. Our goal is to take the best elements of our favourite games and create something completely new.”
The game is currently in open development, with an in-game feedback system gathering feedback from players, and regular looks behind the curtain courtesy of regular development updates from Flying Oak Games, who you can follow on Twitter here.
Key Features
- Get the raw feel of a metroidvania through a fast paced rogue-like.
- Slash and shoot your way smoothly with fluid precision platforming controls.
- Defy a dozen of giant bosses holding the secrets of the Scourge.
- Explore the infinite depths of an ever changing dungeon.
- Intense soundtrack from Joonas Turner (Nuclear Throne, Broforce, Tormentor X Punisher).
- Uncover mysteries and alternative routes to find mementos of previous explorers.
ScourgeBringer is in development for PC and yet unspecified consoles.
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