Hunter Gatherer combines some of the most popular genres into one innovative new title. Taking elements inspired by legendary card games like Hearthstone, Magic the Gathering, and Slay the Spire, and role playing games like Breath of the Wild, and adding exciting Battle Royale elements from Fortnite and Player Unknown’s Battlegrounds, Hunter Gatherer seeks to create an entirely new gameplay experience, featuring humor, adventure, and many unexpected twists and turns.
With characters like the Unarmed Assassin and the Falconeer, players will hunt and gather their way through a vast and persistent open 3D fantasy world, shaping their playstyle by picking a character, building a deck, and distributing attribute points. All of the popular elements of a traditional card game are present, as are the exciting ingredients that create an epic typical Battle Royale, but where Hunter Gatherer truly sets itself apart is that not only can the game be played alone, it can be in o-op with friends, or in multiplayer where one can take on the world.
The Kickstarter campaign runs through May 30th, with a goal of $52,606 USD. Backers will have access to exclusive skins and digital rewards, cool swag, and will be able to play Hunter Gatherer before anyone else. The rewards and skins offered in the Kickstarter will never again be available, giving backers the unique opportunity to be part of history and obtain items that no other players will have. In addition, supporters are encouraged to share their ideas about the game and what they would like to see in it with the team.
“With Hunter Gatherer, we are combining genres that go so incredibly well together,” says Dalunde. “Frankly, I’m shocked it hasn’t been done before! I absolutely love classic digital card games, but at times found them to be very solitary experiences. In gaming, I prefer playing with friends. Being able to do that in COOP or MP was very important to me, and critical to the design of Hunter Gatherer. There is something so appealing on a cellular level to the tension of building up your character and deck, all while defeating enemies, getting stronger by each killing blow, and becoming the definition of a raid boss. I am certain I’m not alone in this, and that’s why I created this game.”
Similar to the Campaign in SP & co-op, Wild Roam gives you full agency of where to go and what to explore. The world lies open for you to conquer. Before you enter the world, you pick a character, a base deck, and distribute your attribute points.
On your journey you will encounter friends and foes, human controlled and AI. You will discover hidden loot, and upgrade and improve your Character. The longer you survive, the stronger you will get. If you've ever aspired to become a raid boss, Wild Roam is for you. Your roam continues over multiple play sessions, even if you disconnect to catch some sleep or dinner. Only when you die, and have run out of lives, will your roam end.
Eventually you'll be the biggest and baddest threat in the world - forcing other players to group to try take you down.
Before founding Archipelago Games, Jojje Dalunde spent 10 years in the AAA games industry as a software engineer and producer at DICE/Electronic Arts on the highly successful Battlefield franchise. He recently returned to his native Sweden to build out Archipelago Games and create his first game, Hunter Gatherer.
Hunter Gatherer is in development for PC, with other platforms such as mobile and Google Stadia being considered.
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