Three hundred years have passed since the Shadow Wars have ravaged Keldonia and the world of Aer, and the struggles of the past have long since faded into legends.
In the Highlands of Fareach, Clans of Barbarian warriors have eked out a living in the harsh northern climate, constantly feuding with each other and raiding the wealthier Borderland towns. Fed up with these constant attacks, the Borderland Clans called on the Empire for help – a powerful realm controlling the land from the Scarlett Mountains to Cynehelm Valley and the Hoarwood. The Western Imperial Legion was sent to face the highland raiders, and with the help of the Borderland clans Iseal and Machnar, killed High King Brendan in the battle of Wyrm’s Pass.
A treaty was signed that forbade any clan from crossing into the Borderlands in return for peace. Since then, there has been no High King to unite the Clans, and they fell into quarrelling and raiding amongst themselves.
In these dark times your clan has been led by Falir One-Eye, a warrior of great renown. You are his son and designated heir, and you are eager to prove your mettle to the Clan Council and your father…
What does it take to re-imagine a game that changed a genre? A good mix of passion for the classics, appetite for innovation, attachment to the roots and aspiration for change. Fantasy General II brings back good memories to veteran wargamers, but speaks to contemporary strategy fans as well. It engages with a new generation of commanders to test their wits on classic battlefields brought up to modern days.
True to the tradition of the original game, Fantasy General II is all about turn-based battles. Lead over 75 different unique unit types including powerful heroes with individual skill trees, in tactical hex-based battles.
Player will need to take in consideration terrain, weapons and armour, magical effects, morale, and the balance of forces, make a plan, execute it, and vanquish your enemy, forging your reputation as a savage war-leader.
Battle after battle, the player will develop army and make important decisions. The young clan members will need to be trained, and as they gain enough experience, even the greenest recruits can be turned into champions. But beware: costly victories can be worse than a defeat… when battle-hardened units perish, so does their progression and experience.
The game is set 300 years after the first Fantasy General on the continent of Keldonia (the continent where the players began their campaign in the original Fantasy General). Throughout the game locations and personalities from the previous game can be found and play a new role in the new campaign. The campaign will be on over 30 specially designed maps across four different environments each with its unique story and challenges.
Environments:
- The cold, magic-rich highlands of Fareach, home to the player’s Barbarian Clans
- The Borderlands with their fertile river valleys and deep woods where witches and monsters still roam free
- The Sunken Land, submerged through a great Cataclysm and filled with treacherous swamp and Lizardfolk
- The Empire – a civilization based on using Undead labour to till their fields, build their splendorous cities and fight wars for their masters.
Over 20 special locations to visit, from Troll caves to magical ruins and sunken towers.
Fantasy General II: Invasion will be published in 2019.
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