Afterlight puts the player in the shoes of Xin, an astronaut who, after an accident, must survive both the physical and psychological sequels. To do so, she will seek the assistance of her drone and companion C.O.G., who will help her solve all kind of complex situations. Xin will be forced to solve the mission in solitary discovering in the process disturbing events that will question their perception of reality.
Afterlight is designed to convey emotions through unique situations and challenges, to tell a story of overcoming psychological disorders. One of our strengths is the relationship of our protagonist with her partner: a drone with AI specialized in medical and psychological evaluation.
The visual aesthetics are inspired by the architectural study developed by Lebbeus Woods. The majority of his explorations deal with the design of systems in crisis: the order of the existing being confronted by the order of the new. His designs are politically charged and provocative visions of a possible reality; provisional, local, and charged with the investment of their creators.
With references such as Inside or Journey, or even Tarkovski's films, the adventure sets out an introspective story in search of self-improvement through trust.
Silent Road Games has launched its Afterlight Kickstarter campaign, looking to raise $35,000.
Although the development of Afterlight has already advanced beyond its initial phase, it will be key that its Kickstarter is successful, in order to finish properly.
Afterlight is being made with lots of care, focus on the environment, emotional and psychological elements and animation to provide a rich gameplay experience as well as a compelling story.
Key Features:
- A creative interpretation of a large documentation on Titan's environment -bringing a dreamy and beautiful setting.
- An emotional insight into mental disorders, not focused on the cliché aspects, but to talk about their consequences in relationships and personal growth.
- Carefully crafted animations to tell from gestures and little details.
- Vast possibilities in puzzles by getting to control giant robots.
Afterlight is in development for PC, targeting a Q3 2020 release, with consoles being considered.
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