In Outlaws of the Old West, players are plunged into the untamed West of Nineteenth Century America where they must conquer the unforgiving land. They’ll have to hunt, forage, mine and craft for their very survival.
With a vast open world map, 150 person player servers, settlement customization, player-created narratives & economy and an elaborate morality system, every Outlaws adventure will be completely unique.
To conquer this unforgiving land, players will have to hunt, forage, mine and craft for their very survival.
With Homestead Farming, the first Outlaws of the Old West content update, players will be able to customize various objects around town, as well as utilize new farming and building techniques. Ever want to churn your own butter? Or plow fields using your faithful steed? Well, now you can! Those are just some of the new fun, farm additions included in the Homestead Farming update.
Homestead Farming content also includes:
- 27 new crops to grow! (Pumpkins, Lemons,Watermelon, etc!)
- New wildlife to tame ( Bulls, Turkeys, Cattle)
- New craftable objects for your town and homestead including town entrance signs, town gates and entrance posts
- Updated cow, sheep and pig pens, which allow them to respawn over time without crafting new ones.
- Building Additions: stable/stall kit building pieces, barn building kit (large double doors, etc), silos, ramps, wind pointers for tops of buildings, livestock fencing/gates, barn/stable building kits
- New farming equipment and elements: animal plows, crop plots for growing fields, seeds, raised garden beds, a scarecrow that keeps wildlife away from crop/food source, field rows (crop plot grid system), a compost bin that turns spoiled food to turn into fertilizer, butter churn, a self- pumping water trough, pitch fork,
Outlaws of the Old West is now available on Steam Early Access for $19.99, now with 25% off for a limited time!
Changelog 5/28/19
New Items:Bug Fixes:
- Added Barn Building Kit:
- Barn Doors, Ceiling pieces, Doors, Foundation pieces (Three variations clean and slightly covered in straw and fully covered in straw), Interior (Stable) door (full wall width sliding door), Interior (Stable) wall (2 versions, one with bars like the door, one with just planks), Pillars (2 versions, white and wood), Railing set (full width, half width and triangle shaped), Ramp, Roof pieces, Steps, Walls, Windows.
- Silo, a large storage container that stores food items with modified spoilage.
- Decorative Tops (2 versions, an octagon shaped one with a wind vein and a slightly smaller square shaped one)
- Wall_Loft (a 2x wide wall with a large opening in the middle)
- 27 New crops added:
- Apple
- Beet
- Blackberry
- Blueberry
- Buffalo Berry
- Carrot
- Corn
- Cotton
- Cranberry
- Hemp
- Hops
- Indian Corn
- Lemon
- Lime
- Peach
- Potato
- Pumpkin
- Radish
- Raspberry
- Rice
- Squash
- Tea
- Thimbleberry
- Tobacco
- Tomato
- Watermelon
- Wheat
- Added town gate signs.
- Added Wild Turkey character.
- Added Bull character that can be tamed.
- Added Farm Plots for planting 4 different crops at once.
- Added Scarecrow, place near your crops to keep critters out.
- Added color variations for cows.
- Added Sheep house.
- Added Butter Mixer to carpentry bench, used to turn milk into butter.
- Added compost bin to carpentry bench, used to turn spoiled items into fertilizer.
- Added Pitch Fork tool, use this to build with the Barn kit.
- Added hay bale, crafted in inventory, serves as a food source for livestock.
- Added 2 more horse color variations.
- Added general store where you may buy seeds.
Art:
- Fixed world offset issue with stove in trade and stay.
- Modified storage boxes to implement same functionality as safe and drop loot when destroyed. - Increased length of test for ground when spawning loot bags for destroyed safes.
- Fixed certain crafting actors that could not take damage. (ex. Beehive)
- Refactor list of build mesh actors to no longer use a seperate list of indexes, makes code more efficient and less error prone.
- Fixed train loading issues on server restart that was breaking their functionality.
- Set up sloped ceilings to be treated as ceiling pieces instead of walls.
- Added extra check in stair depth checks to ensure we only consider step types.
- Change get build manager to use placeable build manager which works consistently.
- Made wells properly find items to refill.
- Added support tests to sloped roofs to prevent people from exploiting them for raiding.
- Fixed wild livestock like sheep from being immediately destroyed because they were not tied to an animal house.
- Fixed livestock animals from being destroyed on server restart if their home was destroyed.
- Fridges spoil items slower.
- Added LODs to train smoke.
- Fixed Stable foliage removal and polished.
- Fixed Foliage mask on Tailor, Polished lighting, Fixed Phys material.
- Fixing Foliage mask and polish and lighting on the Saloon.
- Trade and Stay Foliage mask fix and physics material fix.
- Trader John Shack Foliage mask and Lighting Fix.
- Fixed health values on train track pieces.
- Fixed health values on farm houses.
- Fixed hat on hanging animations.
- Fixed foliage removal on desert scatter.
Key features:
- Servers – Early Access will launch with RP, PVE, PVP servers and a dedicated host system allowing unofficial servers.
- Map Exploration – Travel as a single or team up to form a group and explore a vast 12k x 12k open world map with deserts, plains, swamps, and mountainous tundra terrain with appropriate corresponding weather and temperature, animals, gear and assets.
- Player Driven Narrative – Players decide the direction of the server(s) and the game. With the morality system, players can build a reputation as a region defender, protecting other players and settlements from NPC or Player gangs – or become a cold-blooded outlaw terrorizing the locals.
- Settlement Customization – Construct unique camps, settlements and forts or even become the mayor of a town, where weary travelers can rest their heads, and aspiring traders both players and NPCS alike can set up shop to sell their wares.
- Player Driven Economy – Explore the countryside in search of wealth to establish a foothold in the area. Players can mine for gold, trade with players, purchase deeds for player run shops, vendors and auction houses as well as become a hired gun/guard and much more.
- Crafting – Craft a wide array of tools and firearms to survive the harsh wilderness, and defend those who are important to your player.
- Harvesting – For nourishment, players must live off the land – they can fish, hunt and tend to livestock.
Outlaws of the Old West is coming coming to PS4, Xbox One and PC in 2019.
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