To beat the game you’ll have to master 2D souls-like combat with the ever present threat of permadeath looming. No checkpoints. Kill, die, learn, repeat.
Roguelike, Rogue-lite, roguelike-like, rogueschmike! The world needs more of these and we'd like to present for your consideration, the RogueVANIA. This means an interconnected world that you unlock progressively through exploration and battling bosses, with death replacing backtracking. Each death will unlock more of the world and you’ll begin to understand the scale of the choices in front of you. Sick of the stinking sewers? Why not go over the ramparts? It’s your skill, playstyle and of course the loot you find that will determine your choice your path.
But don’t think this will be a walk in the park. Pattern based monsters, and demanding boss fights will force you to fight cautiously and build your strength. Every weapon has its own unique feel and rolling and dodging will become second nature as you learn to manage the mobs of monsters that will overwhelm the unprepared. Tough, but fair.
Tired of the violence and death? Explore a bit, take a stroll, enjoy the view from the ramparts, find a secret room. Thomas and Gwen, our graphic artists, never miss an opportunity to impress with their pixelart and shape a world that you’ll want to explore. You might even learn a little more about the lore of the place, who knows?
Motion Twin and Evil Empire released a new update for Dead Cells that includes a variety of new and awesome weapons, brand new enemies, and more.
Five of the seven new weapons are thematically tied to the bosses you will encounter in the latest version of Dead Cells, with one being the (no spoilers!) and the seventh being a mystery weapon players will (finally!) be able to wield. Each of the six new mobs joining the Dead Cells family are also thematically tied to the bosses which should delight and possibly frustrate players as each is encountered, learned and defeated.
Also joining the Who’s the Boss update are several quality of life improvements and plenty of community suggestions for balance, including; tweaking the color scaling of a few items, and a couple of bestiary changes designed to reduce unfair death induced rage. Level Design and Graphics/UI also see some minor changes to assist players and a solid amount of minor bug fixes are listed in the full patch notes.
Update 14, aka “Who’s the Boss?” update is now live on PC with Xbox One, PlayStation 4 and Nintendo Switch to follow ASAP.
Key Features:
- RogueVania: The progressive exploration of an interconnected world, with the replayability of a roguelike and the adrenaline pumping threat of permadeath.
- Souls-like combat: Pattern-based bosses and minions, weapons and spells with unique gameplay. Make do with what you have and don’t forget to roll.
- Nonlinear progression: Unlock new levels with every death and explore undiscovered parts of the castle as you prepare for the inevitable bosses.
- Exploration: Secret rooms, hidden passages, charming landscapes. Death is now your way of backtracking.
Dead Cells is currently available on Nintendo Switch, PS4, Xbox One and PC for $/€24.99.
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