The cutting-edge Real Player Motion (RPM) Tech continues to evolve the way that gamers showcase their mastery. This year’s gameplay introduces Signature Shots that replicate the most recognizable shot styles of the biggest NHL stars, including PK Subban’s booming slapshot wind-up, Auston Matthews’ half toe-drag wrist shot, and Alex Ovechkin’s seamless one-timer. Hundreds of new shot animations allow for more dangerous attacks, and RPM Tech-powered overhauls to passing and puck pick-ups create a faster and more fluid game that can be executed at full speed to replicate real NHL action. New goaltender A.I. includes a full offensive threat analysis, allowing netminders to read and react to the development and threat level of each zone entry.
NHL 20 also introduces an all-new competitive way to play ONES and THREES called Eliminator, creating a winner-take-all competition inspired by battle royale. ONES Eliminator pits 81 players against each other in a survival tournament bracket en route to crowning the ultimate winner. Players can also squad up with friends in THREES Eliminator in an attempt to win back-to-back rounds against increasingly competitive opponents.
Continuing to deliver a fresh feel to the franchise, a revamped broadcast package delivers new play-by-play and color commentary to NHL 20, paired with overhauled scoreboards, overlays and motion graphics, all built to put players in the center of the game’s biggest moments. New to NHL 20, Play Of The Game brings memorable plays to life through highlights designed to put top moments on a pedestal for both your teammates and opponents.
EA Sports NHL 20 continues to deliver an immersive and realistic Franchise Mode. Building off of last year’s all-new scouting system, NHL 20 introduces coaches, line chemistry, Scheme Fit, a brand-new conversation mode and more.
New to the game, NHL 20 will generate a variety of coaches at the start of Franchise Mode, each with their own set of ratings and roles, along with the task of balancing team morale and chemistry. Coaches will be rated for their offense, defense, powerplay, penalty kill, teach and influence, all of which will have a direct impact on the team. Coaches will also have to handle the everyday tasks of real life bench bosses, interviewing assistant coaches, conversing with the GM and scouts, and making sure the best lineup is put on the ice each and every game.
Also new to Franchise Mode in NHL 20 is Trade Finder, allowing users to make faster trades without going back and forth with trade proposals between teams. Scouting reports have been advanced, giving users all the information they need to make sure players fit the team’s scheme.
Franchise Mode
By adding coaches, it allowed us to add additional features such as line chemistry, a brand-new conversation system, and new scouting reports. All these new features tie back to the coaching staff of the team to affect the meta of building a team. In addition, we added some smaller quality of life features such as Trade Finder.
COACHES
Like any feature we develop, we want to add as much depth as possible and we think we did this with our implementation of coaches. We have a wide variety of fantasy coaches that get generated at the beginning of Franchise Mode. Much like scouts, coaches will have their own set of ratings and roles but, in addition, they will have to deal with morale and staff chemistry.
As for ratings, coaches are broken down by 6 rating attributes:
- Offense
- Defense
- Powerplay
- Penalty kill
- Teaching
- Influence
Each of these has a distinct impact to the team. The Offense, Defense, Powerplay and Penalty Kill attributes have direct impact to gameplay and game simulations. Teaching can grow or stunt player development on the team via player potential. Each coach also has teaching specialty, these simply let the user know what type of player the coach likes to teach. Influence ties into the growth of coaches, having a head coach with high influence will help grow the coaching staff faster. Coaches will also accumulate stats and can be awarded the Jack Adams Trophy during the end of season awards.
Coaches in NHL 20 have morale just like players. By adding the coaches, it allowed us to revamp player morale by adding 4 different morale meters, which combine to affect both on-ice and off-ice components of the game:
COACH MORALE
- Team Performance
- Management
- Coaching Staff
- Player Relationships
INTERVIEWS
In addition to standard conversations, we now also have interviews. You can interview a coach prior to offering them a contract to get extra details on the type of team they are looking to coach, the market they prefer, and fan base they gravitate towards. We also added draft day interviews which allows you to interview prospects prior to the draft to unveil extra scouting information.
One thing to note is that other teams will hire and fire coaches throughout the year as well. Each team has expectations for the coaches based on their team’s expectations. The AI will put coaches on the hot seat during the year if they go on a long losing streak, miss the playoffs, or simply don’t meet team expectations. NHL Players will also retire and become coaches, so you’ll see them behind the bench in the game.
SCHEME FIT AND LINE CHEMISTRY
Scheme Fit summarizes how well all the players fit on their current lines. This is based on the strategies the coach has set for their lineup, the style each individual player likes to play and their preferred position. This is one of the main building blocks to line chemistry.
You’ll notice in the Edit Lines screen, there is a lot more information available to the user. You now can juggle lines to get the best line chemistry possible. Chemistry ranges from -5 -/ +5 and these ratings have an affect in both gameplay and during simulations. Coaches now have the ability to deploy lines and construct lines in different ways. Some coaches will want a balanced attack while others will want to play their top-tier players as much as possible.
SCOUTING REPORTS
This year you’ll be able to use our new scouting reports to find players. We have 2 new Amateur Scouting Reports and 2 new Pro Reports. The Pro Scout Assessment is very important as it’s the best way to determine if a player fits your coaches’ scheme and where in the lineup they fit. You may want to get a player at a lower OVR rating that fits your scheme than a player with a higher OVR rating that doesn’t fit your scheme; the lower rated player may give you a bigger chemistry boost while the higher overall player may ruin your line’s chemistry.
As for the amateur reports, we have added NHL ETA and Scheme Fit. The NHL ETA gives the user a better idea of when a player may be ready to compete in the NHL. The Scheme Fit report gives you a breakdown of the strategies the prospect likes to play, giving you the information needed to get a player that can fit in your scheme. This is another decision point for the user to make when drafting a player; will you reach to take the player that fits the team scheme or do you take the best pick available.
TRADE FINDER
Lastly, NHL 20 introduces the new Trade Finder which allows the user to make trades faster without having to go back-and-forth with trade proposals between teams. You can now select the assets you want to trade and get offers for them. You can also pick players from other teams to discover their asking price. This has made trading a lot more accessible and faster, however the traditional trade system is still available to players.
OTHER CHANGES
- PTS/G Trade Value Mod - This gives players trade value boost or penalties based on how they are performing during the year. Players playing well can be traded for more value in trades and vice versa (goalies use SV%).
- PTS/G Salary Mod - Performance based Salaries; Players who do exceptionally well will ask for a lot more money. In some sims players reaching 100+ points and asks for 10 million dollars, in other sims the same player has sub 1.00 PPTS/G and asks for ~8 million. This should also fix the issue where players who are in the minors and ask for 2M+ without ever playing in the NHL.
- Teams will now put bad contracts on the trade block to free up cap space if an RFA (Restricted Free Agent) player wants a contract extension and they don't have cap space.
- Goalies are now worth less than skaters in regards to trade value and we have improved goalie signing and trading logic in Free Agency.
- Players with 1 year left on their deals will have less value as the season goes on. So at the Trade Deadline, players with 1 year left will be worth less than full value and at the NHL Draft, these players will be worth significantly less.
- Players with bad value can be traded with addition of sweeteners to a trade. Increased the Bad Contract Mod so players with bad contracts require a lot to be added so a team will accept the trade.
- Added exception contracts to the game. So players in the QMJHL, WHL and OHL don't count towards the 50 man contract limit.
- Added a Trade Alert popup that stops the sim if someone in the league makes a big trade.
- Added a Sim Engine scoring Setting; increases scoring or decreases scoring based on the setting (High, Med, Low). The default is set to medium.
- Wingers are now worth less than centers and defensemen in regards to trade value.
- We decreased Scout efficiency so now you won't have full info on all the draft-eligible at the end of the year. This should stop users from stacking Elite players in the NHL Draft.
- Tuned Down the number of Elite and Franchise potential goalies in the draft.
- Tuned the distribution of medium grade prospects so they are a little more hit and miss.
- Added Scout Recommendations to the View Draft Class Screen.
- Tuned the trade blocks of CPU teams wants/gives.
- Added original placements to the Draft Lottery popup.
- Added an 'Add contract year' setting for Expansion Custom Rosters flow.
- Added 'Auto-Owner mode' setting which takes care of arena maintenance.
Three-time All-Star and former first overall pick of the Toronto Maple Leafs, Auston Matthews, was revealed as the NHL 20 cover athlete while taking the stage at this evening’s NHL Awards.
Fan-favorite game modes Hockey Ultimate Team and NHL ONES return with exciting new options and updates, including the ability to play ONES via local multiplayer with class-based NHL stars, creating the opportunity to challenge friends to a 1v1v1 battle at any moment. Hockey Ultimate Team introduces a new way to play in Squad Battles, the highly acclaimed mode from EA Sports FIFA that allows players to compete and earn big rewards in offline battles. New opponents are refreshed every day, including weekly Featured Squads assembled by NHL players, hot musical artists, hockey influencers, and superstar athletes from other major sports. Squad Battles introduces a brand new way to take on the best teams assembled by the biggest names in sports and entertainment. Hockey Ultimate Team also welcomes a new roster of playable hockey Icons, bringing the total number of collectible and playable Icons to over 400.
After its introduction last year, the World of CHEL continues to evolve with CHEL Challenges, weekly in-game events across all of fan favorite modes that unlock unique customization rewards, character XP and more are introduced in NHL 20. World of CHEL now offers over 2,000 unique customization items to craft your look and your playstyle - from gear and equipment, to lifestyle apparel from hockey’s biggest brands. Additionally, four new outdoor locations bring the game to never-before-seen ponds in the remote wilderness and city landmarks inspired by iconic locations.
NHL 20 will be available for Xbox One and PS4 on September 13, 2019. Be among the first to experience the new modes and innovations, unlocking the full game three days early on September 10, 2019 when you pre-order the NHL 20 Deluxe Edition or NHL 20 Ultimate Edition. EA Access members can experience the game first during the Play First Trial starting on September 5, 2019 and receive a 10% discount when purchasing the full game.
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