Die By The Blade draws inspiration from legendary combat games like Bushido Blade, Way of the Samurai and Dark Souls as well as the epic stand-offs in Ghost of Tsushima.
Set in a visually stunning ‘Samuraipunk’ vision of Japan, Die By The Blade fuses techpunk visuals and japanese-inspired aesthetics to create the perfect backdrop for the ancient art of sword fighting. Players must take up their sword and face off against deadly opponents, where the slightest mistake will seal your fate. Become a master of your craft and fight to the death with other players in tense, fast paced multiplayer matches or slash through tough AI enemies in the singleplayer campaign.
By utilising a One-Hit-Kill combat system, Die By The Blade leaves no room for mistakes. By removing the concepts of health bars and health points, the game is built on a realistic battle system creating a sense of real tension as one error by the player could result in instant death. This system emphasizes the need for weapon positioning, parrying and counter moves to defend against enemy attacks before delivering a clean hit to any vital area of your opponent, causing instant death. Players must use the One-Hit-Kill system to learn from their mistakes and mount devastating comebacks to claim victory.
Publisher Grindstone and developers Triple Hill Interactive and Toko Midori have reached 50% of their Die by the Blade kickstarter campaign goal, looking to raise a total of $20,000, and aims to engage with fans and build an community to support the next phase of this exciting project.
To celebrate this important milestone, the team has released a short gameplay trailer to give fans a taste of the tense gameplay experience they can expect when the game launches next year.
There are many pledge levels with fantastic game inspired rewards available where fans can get involved, become backers and in turn help shape the future of this highly anticipated, spiritual successor to some of the best classic sword fighting games ever released.
The money raised through Kickstarter will be used to expand on the current gameplay experience with higher quality animations using motion capture technology, expand the character roster and add in even more weapons. If the campaign hits the stretch goals, then additional exciting content could be added like ranged weapons and different combat styles.
On Thursday 22nd October, Peter Adamondy, Development Lead at Triple Hill Interactive, will be hosting a live Q&A session on the Die by the Blade Discord and Instagram channels at 6pm BST / 7pm CET / 1pm EST / 10am PST. Peter will be answering your questions on all things Die by the Blade from development to Kickstarter and the future roadmap leading to release. If you have any questions before backing this project, then this is the perfect opportunity to ask them!
Key Features:
- 1 versus 1 Local, online and singleplayer swordfighting simulation with realistic combat system inspired by legendary Bushido Blade
- One hit kill mechanic and complex parrying and blocking system
- Fighting style not tied to selected character, but weapon
- Many unique characters to choose from
- Wide range of customization options
- Various game modes including Practice, Tournament and Ranked online mode
- Unique "Samuraipunk" artstyle merging techpunk and japanese-inspired aesthetics
- Table of weapons:
- Katana - Medium long sword, the golden mean.
- Nodachi - Heavy and long sword for meant for servants of samuraii. Its advantage is it's large range and short recovery when compared to the Naginata.
- Naginata - Relatively long weapon with a blade attached to the end of a bamboo stick. Has a very large range but the weight of the blade slows down the fighter significantly.
- Wakizashi - Two short daggers meant for cutting and stabbing. Thanks to their low weight, they allow for very fast movement but have a very low range.
- Jari - Jari is a bamboo spear with a short and narrow blade. It is lighter than the Naginata, but the smaller blade makes close combat far more difficult.
- Chokuto - Short sword without a guard is a bit lighter than the katana. It allows for stances and attacks with one hand.
Die By The Blade is planned for release on PC (Steam) in June 2021, as well as PlayStation and Xbox consoles later in 2021.
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