Prim's unique story idea is supported by black-and-white, Tim Burtony visuals.
Over the ages, he's been called by many names: Thanatos, the Grim Reaper, the Pale Rider, the Angel of Death… Who would have guessed that the most frightening of them all - at least to him - would be "Dad"? Every night, Death’s teenage daughter Prim has the same dream: An oddly familiar human boy cries out for her help. Needless to say that our heroine tries to answer the call. There’s just one tiny problem: The Grim Reaper has strictly forbidden her to enter the Realm of the Living – she’s not ready for the immense power she’d develop there, he claims. Unfortunately, when Prim finds a way to trick her father and travel to Earth, it painfully turns out that Thanatos’s presentiments have been right all along…
We would like to inform you today that the release of the PRIM demo, which has originally been announced for late October 2020, has been postponed to January 2021.
It was a really tough decision for us to make, but we feel it's the right way to go. Let me explain the circumstances briefly:
Making PRIM is a labor of love for us. We put two years of work in writing the game and its concept and spent months putting together a kick-ass demo. All of our previous efforts are meant to culminate in the demo release and everything that comes along with it, so we HAVE to make sure that our promotion concept is ready to take off and that the demo is as polished as possible. During the past weeks, we realized that we would need a few more weeks to achieve this.
So, here we are, asking for your understanding and for a little more patience. We promise you to use the extra time to make the demo even better and to prepare a release that will make the waiting worthwhile!
Play as Death’s daughter and switch between the Land of the Dead and the Realm of the Living, solve puzzles, meet restless souls and finally uncover a carefully-hidden secret…
Being a modern contribution to the genre on the outside, but a classical adventure game at heart, PRIM combines beautifully hand-drawn, full HD backgrounds and characters à la “Deponia” with the challenging puzzles and self-reflective humor found in classics like “Monkey Island”. Likewise, a complex and gripping narrative goes hand in hand with a simple one-click interface. On top of it all lies an epic, orchestral soundtrack supported by professional voice acting. What makes the game stand out, at least in our opinion, is the distinctive art style developed by our lead artist, Mexican comic artist Oskar Alvarado, an expert for the dark and macabre.
Prim is in development for PC and Mac, scheduled for 2021
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