The difference between life and death, victory and defeat, glory and misery, is as thin as your shadow, as sharp as your blade, as swift as your horse.The world is crumbling, and the spoils of its fall are at hand for men and women with wits, ambition and battle skills — people such as you. Your destiny is yours to decide.
Will you find glory and write your name in the history of Calradia?
Mount & Blade II: Bannerlord will build upon the popular Mount & Blade franchise bringing in many exciting and highly requested new features (such as multiplayer). This next installment takes place 200 years before Warband but brings the series forward by greatly expanding gameplay in all areas and offering much improved visuals.
TaleWorlds Entertainment announced that the Early Access release of Mount & Blade II: Bannerlord will be moved forward to March 30th (a day before its initially scheduled release) at 10 AM (GMT). The game will be available for purchase through Steam, Epic Games Store, and TaleWorlds website for $49.99/€49.99/£39.99.
The development team has been working hard these last weeks to keep the development process on track, even under the present circumstances that forced the team to switch to remote work two weeks ago. Thanks to the great effort of the whole team, and hearing the requests of our community to release the game as soon as possible, Mount & Blade II: Bannerlord will release in Early Access a day before.
TaleWorlds also wants to announce that the game will have a 10% release discount throughout the first two weeks. Those who already own a copy of any Mount & Blade title will be eligible for an additional 10% discount on select partners.
What content is included in the Early Access release?
In singleplayer, you will have access to Custom Battle and Campaign game modes. Campaign is a new and somewhat more structured approach to the Mount & Blade experience that blends a storyline and key events with the traditional sandbox gameplay that our players are familiar with. Campaign aims to provide players with clear goals and missions that can lead to a successful conclusion to a playthrough. However, if you refuse to take any direction and prefer to plot your own rise to power, you can simply ignore the campaign missions and go about your business!
During a campaign playthrough you will do most of the things that you would expect from a Mount & Blade game, including creating your own character with their own backstory; exploring a vast, re-envisioned continent of Calradia; hiring companions to accompany you on your journey; raising warbands and armies to devastate your enemies on the battlefield; conquering towns and castles; progressing your character skills and equipment; learning and mastering the game's much-improved combat mechanics; and commanding and fighting alongside your troops; among a host of other things, many of which have been featured in previous blog posts!
And while there is definitely plenty of content for players to dive into and enjoy, we must be clear in reminding you that this is an Early Access release. There may be bugs and glitches, there will certainly be balancing issues, some features may be missing or currently disabled, and certain aspects of the game might not receive full-support until later down the line. You can expect to see reused scenes (our eventual aim is that each town and castle will have its own unique scene) as well as other types of placeholder content, such as voice lines, animations, quests, etc.
In terms of multiplayer content, you can expect a continuation of the recent multiplayer beta, which features 4 different game modes: Skirmish, Captain, Team Deathmatch, and Siege. We will continue to work on multiplayer throughout Early Access by introducing new features, game modes, and other additional content. We expect to enable our community to host private servers closer to the full release of the game.
Our current plan is to localize the game into the following languages: French, Italian, German, Japanese, Korean, Polish, Brazilian Portuguese, Russian, Simplified and Traditional Chinese, Spanish and Turkish. However, during EA, localisations for these languages may be missing entirely or may be incomplete. Other languages may be added later.
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