The game takes the mix of physics platforming and control-scheme-battling seen in I Am Bread and sets it free in an ocean of opportunity. Players can expect more thrilling highs and more crushing defeats, all wrapped up in the best of Bossa’s humour.
I Am Fish was originally part of the Bossa Presents prototype initiative in October 2019. This initiative saw free prototypes of I Am Fish, Pigeon Simulator and Trash Bandits released to players worldwide for them to enjoy and provide feedback on. Bossa Studios has now set the bowl rolling on turning I Am Fish from a prototype to a full sequel to I Am Bread, rebuilt from the ground up and full of the features requested by a wonderful deluge of players during Bossa Presents.
"We received a huge amount of feedback across all three prototypes in Bossa Presents and it was clear to us that they all had their fans," explains Imre Jele, Bossa Studios Co-Founder and the leader of the Bossa Presents Initiative. "What separated I Am Fish from its companions was the passion players had for their little fish’s journey and their enthusiasm about what a full game could be. We loved seeing all the clever tricks people used to complete the levels in ways we didn’t expect and we were swept away by all the tales of pain and joy that happened along the way. Of course, we haven’t forgotten Pigeon Simulator or Trash Bandits - watch this space as you’ll eventually be hearing more about them!"
I Am Fish will be returned to the wild in 2021 as a full commercial release.
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