Several months after the events on Banoi, the United States military has put the Golden State under full quarantine. Now a restricted zone, California has become a bloody paradise for those who refuse to leave their homes and an action-packed playground for renegades who seek adventure, glory and a fresh start.
Combining the classic Dead Island elements of immersive close combat, action and role-playing, Dead Island 2 features crazy, never-before-seen handcrafted weapons and over-the-top characters in taking players from the iconic Golden Gate to the celebrated beachfront boardwalk of southern California’s Venice Beach.
Developed in Unreal Engine 4, Dead Island 2 brings back its acclaimed, seamless multiplayer for up to eight players who cooperate, compete or simply coexist in a truly social, new-gen multiplayer experience. Dedicated classes offer a variety of gameplay: From the action-oriented berserker to the stealthy hunter, every character offers a different style of play. An in-depth skill system allows the player to handcraft their own heroes and weapons.
After being delayed until 2016, dropping developer Yager, dropping Sumo Digital (known for Forza Horizon 2, Sonic All-Stars Racing Transformed, LittleBigPlanet 3) development now rests with British outfit Dambuster Studios. A recent Art Director listing on the Dambuster career page seems to indicate that Dead Island 2 is now also planned for PS5 and Xbox One Series X as it pitches the game for "current and future platforms."
"This is a fantastic opportunity for you to further your career by leading the art direction on a ground-breaking title for current and future platforms at a genuinely progressive and forward thinking studio. "
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