A fantasy RPG inspired by beloved classics such as Dragon Age: Origins, Neverwinter Nights 2, and even a smidge of The Legend of Zelda: Ocarina of Time (time travelling!), The Waylanders is a party-based experience set in the Celtic and Medieval eras featuring innovative and technical combat to make it stand out all on its own.
Real-time combat with a tactical pause option, The Waylanders can be played from the classic isometric, top-down view but can also be shifted into third person perspective. Featuring unique character creation and a massive 36 character classes based on six basic classes and 30 more advanced ones means every play style imaginable can be accommodated. Its most innovative offering, is the introduction of formations whereby characters will combine into offensive formations allowing for deep combat tactics and enabling players to play the game their own way.
In The Waylanders, you lead a party of 5 characters, utilizing over 800 different skills, to overcome challenges and defeat your enemies.
The Waylanders is the story of an adventurer untethered by time and fate who travels between a mythological Celtic age and the stone and mortar construction of the Medieval era. The land has been overtaken by magickal corruption, and the kingdom, once peaceful, has splintered into multiple factions warring for the throne.
In the upcoming Early Access (later this summer) release of The Waylanders, fantasy RPG fans will be able to explore the first age of this epic journey. From coastal villages and towering forests to more mystical regions such as underground cities, werewolves camps, and ancient necropolis’, the Celtic Age has many places to visit.
These are just a few of the regions you’ll visit in the Celtic Age in The Waylanders. Watch out for more news about characters, romances, gameplay, and story in the near future.
The adventure begins in the Celtic region of Kaltia, an area now known as Galicia in Northwestern Spain. The story of The Waylanders is very much inspired by the history and mythology of the time, and Kaltia plays into that. In Kaltia, many different religions, cultures, mortal and immortal human races, werewolves, druids, goblins, and monsters weave together into the complex tapestry that makes up this ancient kingdom.
The capital of these lands is Brigantia, a bustling coastal city, and home to King Ith and his court. As the largest city of all Kaltia, Brigantia is the most densely populated and is defended by a nearby hillfort. Humans from neighboring nationalities pass through, making it a major center of trade and commerce.
As a trading hub and a culture known for its openness, Brigantia reflects humanity’s beautiful diversity. You will meet human characters in the game who represent many nationalities, sexualities, ethnicities, and beliefs. Their personalities and ethics will be fiercely individual but always informed by their personal histories and cultural identities, just as with humans in our world.
The Tower, a nearby ancient lighthouse, guides sailors from distant lands to port and is known as a beacon for the ancient races. Its flame is a symbol of the city as much as it is a useful landmark for travelers.
Dumbriga is a smaller city to the south of Brigantia. The home of the University, Druids from all over Kaltia come here to study and perfect their magickal crafts.
At the center of town, a mountain commonly called The Olympus of the Celts is said to house several elder gods, and is off-limits to all but the most advanced Druids.
The Mourian Underworld is a vast underground network of cities and towns that spans throughout Kaltia. Mourian architecture is elegant and lavishly decorated — parts of Mourian bodies are made of gold and so are their homes.
There are few doors through which you can travel to their society, but those that are known are large and well guarded.
The Werewolf Camp is… a camp full of werewolves! Located deep in the woods, this werewolf tribe are master hunters and enjoy trading with the outside world. Visitors here are rare as the camp’s inhabitants are seen as intimidating by many humans, and also because werewolf camps are guarded by actual wolves.
Dunnios is an enormous necropolis inhabited by few living souls. These grounds house the bodies of thousands of Celtic dead from many centuries past, including the legendary King Breoghan.
Dunnios is what is known as a crossroads — a place where the lines blur between the living and the dead. Such crossroads are known to attract dragons… tread carefully.
Aunes is a charming seaside town, mostly inhabited by Goblins. The Goblins of Kaltia are mischievous, playful creatures who don’t intend harm — but their tricks may border on dangerous if they think it’s funny… so it’s best to be on your guard.
Medhu’s Peak is the only Mourian city outside of the Underworld. It is named for the ancient goddess Medhu, and is wealthy beyond imagination. The gold mines here are seemingly ever-flowing, and ancient magick is felt in the very air you breathe.
As you already know, one of The Waylanders' strengths is the rich story. We have a high-level scriptwriting team including industry heavyweights Chris Avellone, Mike Laidlaw, and Emily Grace Buck. What would you say if we were to announce a new member to our party of writers?
Introducing Gavin Jurgens-Fyhrie as Project Consultant for The Waylanders! Gavin is an awesome writer with extensive experience in many renowned video games, such as:
- Baldur’s Gate 3
- Wasteland 3
- Torment: Tides of Numenera
- Diablo III & Diablo III: Reaper of Souls
- Horizon: Zero Dawn
What do The Waylanders and Fallout 76: Wastelanders have in common?
Aside from a funny similarity in names (we swear we didn’t plan that), both games have one person in common: the great composer Inon Zur! Just like with Fallout 3, Fallout 4, and Fallout 76, Inon Zur has done an amazing job with this post-apocalyptic expansion.
We will soon reveal new themes made by Inon Zur for The Waylanders soundtrack. In the meantime, you can listen to his work on Wastelanders on Spotify. The full OST is available here.
Key Features:
- Real time combat with tactical pause, character creation and 36 classes (6 basic and 30 advanced)
- Played from top-down isometric perspective that can be shifted to third person perspective
- Inspired by RPG classics Dragon Age and Neverwinter Nights 2
- 12 different combat formations (2 per class) where players fuse characters to provide varied and technical combat options
The Waylanders is in development for PC, scheduled for 2020.
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