Proxima Universe is currently being developed for PC with plans to also port the game to next-gen consoles very soon.
The game delivers a large-scale next-gen shooter experience with cross-platform matchmaking and play, real 24-hour day/night cycle & mod support.
Powered by the Unreal Engine 4 the game will also support ray tracing as well as all other top-notch rendering features from the upcoming engine version 4.25 and onwards.
Developer Vulkanic has launched a Proxima Universe Indiegogo campaign, looking to raise money to fiund the development.
“We plan to release Proxima Universe simultaneously on all target platforms. It’s an exciting time for all game studios around the globe. With the capabilities of the new consoles we can all push framerates in to the 100+ range. The results we can deliver with the new hardware, software innovations and resolutions of up to 8k will blow some minds. We at Vulkanic are pushing real-time rendering, scale and ambition of multiplayer games to the next level and this could influence the genre as a whole and set a new standard for all upcoming multiplayer games.
We also believe in a future where cross-platform features enable players around the world to play together as well as games having curated mods on consoles. Our goal is to unite players no matter on what platform they originally bought our game.” – Denis Colovic, Founder & CEO.
Vulkanic is also going to run a technical beta starting this summer with their internal QA team as well as with content creators and the press. A Closed Beta is also planned for the first half of 2021.
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