You've never played World War 2 the way it was meant to be played... with lumbering tanks dominating the battlefield, crucial supply chains fueling the frontlines, being a cog in the machine of colossal combined arms warfare. Hell Let Loose puts you in the chaos of war, complete with deep player-controlled vehicles, a dynamically evolving frontline, and crucial platoon-focused gameplay that commands the tide of battle. This is a simulation of war... not an arcade arena shooter.
At it’s core is a unique resource-based strategic meta-game that is easy to learn, but hard to master.
Hell Let Loose places heavy emphasis on teamwork and communication as players work together as limited Roles in Platoons beneath the leadership of Officers and the force Commander. Using historically accurate weapons, logistics, armor and tactics, Hell Let Loose is a game that demands teamwork and communication not only to win, but to survive.
Featuring sweeping 4km2 maps, the battlefield is divided up into large cap sectors - allowing for emergent and constantly unique gameplay that pits two forces of fifty players in a fight to the death across fields, bridges, forests and towns. The first theater of war is the sleepy Norman town of St Marie Du Mont on D-Day 1944 in northern France during Operation Overlord. It features a stunning and detailed 1:1 scale battlefield recreated from archival reference material and satellite photography.
Players will organise and muster behind the front lines before carefully pushing forward into the French countryside towards the town. They will need to establish supply lines using logistics vehicles - enabling them to build Garrisons and other spawn locations in the field.
Armor and infantry must work together to smash through the front line and capture territory - pushing the enemy back and earning greater resources to sustain their fighting power.
Engineers will lay minefields and barbed wire to create choke points. Sunken lanes become killing zones while dense woodlands could mask the presence of a devastating PAK 43 - towed into position by a waiting unit of Wehrmacht infantry. Allied infantry call in strafing runs as hedgerows light up with the fire of a Panther tank and the scream of the Hitler's Buzz Saw - the MG42.
Hell Let Loose Update #6 sees the introduction of a completely reworked ballistics system that takes into account gravity and wind resistance, alongside the implementation of a new hit detection system, raising the game’s realism to a new level.
In addition to the new ballistics and hit detection systems, ‘Update #6’ also brings with it new content, including a new map (Hill 400) that’s playable in both Offensive and Warfare modes, new recon vehicles, and new commander abilities.
A key strategic position that saw Allied forces overcome entrenched Axis personnel (only for them to lose and then later reclaim it) Hell Let Loose’s interpretation of Hill 400 features two very distinct visual flavors for gamers to experience, a misty morning and an overcast daytime, depending on the mode they choose to play. The new map takes advantage of the latest visual improvements made to the game, with further graphical enhancements coming over the months ahead.
Hell Let Loose - Update #6 features:
- Ballistics system overhaul
- Implementation of a new hit detection system
- Utah Beach overhaul
- Hill 400 (Offensive and Warfare modes)
- Recon vehicles
- Offensive mode changes
- New commander abilities
- New customization items
- Bug fixes and further optimization
Recent content updates have seen the inclusion of other iconic locations from the final years of the war on the Western Front, including the semi-rural map of Sainte-Mère-Église (one of the first towns to be liberated by Allied forces) and Omaha Beach.
Hell Let Loose is now available through Steam Early Access for £24.99/29,99€/$29.99.
The game's first epic theater of war captures the beauty and foreboding of the Norman countryside in the early weeks of Operation Overlord, 1944.
Dense woodland, hedgerows and canals frame rolling stretches of open countryside, while small villages and towns provide the perfect choke-points to command crossroads and high ground.
It takes approximately fifteen minutes to cross on foot, and our unique capture territory system demands a new strategy and offers a totally different experience every time. Instead of pushing in a linear tug-of-war, you will be forced to fight across a realistically wide battlefield with an ever-developing front line.
Will you roll armour into Brecourt Manor from the west in order to quickly secure the northern approach, or will you attempt to choke the enemy in the stretches of open farmland between the eastern crossroads and the orchards that encircle St Marie Du Mont? Or will you become bogged down in house to house fighting as you battle tooth and nail to take the Manor at Hauchemail?
Three levels of warfare. Engage in multi-dimensional warfare like never before.
- Strategic: Play as the Commander and decide on the grand strategy as you deploy your forces and adapt to the ever changing situation on the ground. Communicating via radio, it will be up to you to summon reinforcements, supplies and powerful aerial and naval strikes while accurately assessing the situation on the front line.
- Operational: Establish supply lines of trucks, transport vehicles and armored recovery vehicles. Supplies will allow your forces to construct minefields, defenses, and Garrisons. Failure to supply the front line will result in a devastating collapse.
- Tactical: Play as an Officer and establish Observation Posts and Garrisons before working to determine the best course of attack or defense for your unit. Mark targets with your binoculars to notify the Commander and work together to flank, reinforce, supply and obliterate the enemy.
Instead of capturing a small flag, the entire map is divided into capture sectors - forcing each team of 50 players to make continual tactical decisions as to where they should attack and defend.
When a sector is captured, it will generate one of three resources for your team, creating a complex metagame that will influence your push to victory.
Will the cost of spending Fuel on a Tiger tank inflict significant enough damage to the enemy to wrest control of the western flank? Will the Munitions spent on a Typhoon strafing run clear the distant hedgerows and open a path to the town of Carentan? Can the bridgehead at Feuilly be maintained without sustaining devastating losses to your Manpower?
The 16+ historically accurate rifles, sub-machine guns, light machine guns, heavy machine guns, pistols and assault rifles are all accessible in realistic limitation. With no crosshair, a focus on realistic weapon behavior including jamming and overheating barrels, and a brutal suppression system,
Hell Let Loose gets as close to the historical truth of the conflict as possible without becoming tedious or chore-laden.
Grenades, mines, mortars, heavy ordnance, anti-tank and tank rounds dismember, while flamethrowers light up the morning sky. Each one of the 14 playable roles will be equipped with a unique array of equipment inspired by their historical counterparts
Key Features:
- Fight in epic 50 vs 50 multiplayer battles
- Select one of 14 unique roles
- Take control of fearsome tanks - with more vehicles being added during early access
- Bombard and wipe the enemy from the field by taking control of heavy weapons - such as anti-tank guns and artillery
- Build defenses on the battlefield to fortify your position
- Use teamwork to smash through the enemy front line and push through to victory
- Play the game as the Commander and lead your team to victory using different abilities as you orchestrate your forces via the tactical map
Hell Let Loose will be available on PC (Steam) in 2020.
More articles about Hell Let Loose