In Haven, you share the journey of two lovers escaped to a lost planet. You play as Yu and Kay, gliding over the grasslands of a shattered world, unraveling its mysteries looking for a way to stay together.
Haven is a story-rich adventure, with touching characters with whom you fall in love as you follow them through their challenges and everyday life. But it’s also a (J)RPG with an innovative combat system that lets you play the two characters at the same time, chaining actions using tactics and timing.
The light science fiction world of Haven is coming to life thanks to the dreamy art direction and an original electro soundtrack by Danger, with a range of tracks that will carry players from the energy of a sunny morning to the tension of a fight in the mountains at night.
Haven is a solo game at its core, but at any time, a second player can jump in locally. Players can then share a moment of exploration and progression together.
A RPG needs a main quest and side quests, right? Well, there are lots of secondary things to do in Haven, they are just not formatted in a “to-do list.” If you are like me, you already have tons of to-do lists in your real life… I didn’t want Haven to be yet another game with a list of objectives to complete. So in Haven, there’s a simple main objective, given by the story and no objective list!
After that it’s just about you exploring Source. To be honest, Yu and Kay do have a logbook. It helps you remember what to look for on the different fragments of the planet. But it’s not a list of tasks. There are no “tasks to complete” in Haven, because tasks are boring and tiring.
In many games, you have to manage resources, currencies, and optimize your spendings to save every little gold coin you can. In Haven you won’t have to worry about micro management. You have enough or you don’t, that’s it.
On Source, Yu and Kay gather flow, a very handy energy they use for many things. The flow meter isn’t a detailed gauge with number and an advanced refill system. It’s a ball of energy that’s more or less bubbly depending on how much flow you have.
You don’t have to check how much rust (the red crust that covers the planet) or food you have, you just go craft something and you’ll see. Basically, you never really think about managing your inventory.
Even action games can be crowded with numbers these days. In Haven, you don’t have a precise health bar in combat, but instead your characters show their health status through the color of their energy suit and by the way they move. The game is designed so that you don’t need the precise info (note: and it’s also designed to be colorblind-friendly).
Their stamina and hunger are reminded through the dialogs. The only number you see is the damage when hitting an enemy or taking a hit.
Crafting can be very fun and prompt experimentation. But it can also require a lot of memorisation. In Haven, the UI simply shows you the ingredients you have. You can start mixing them and you’ll see a preview of the result.
It seems easy to state “there will be no HUD,” but eventually you find out that people don’t understand a complex game without help from the interface… In Haven, the HUD is really super light, because the game is simple from the root.
Even starting a co-op session has been designed to be easy and simple. If you’re playing solo and want someone to join your game, they just have to take the gamepad and press a button. Co-op will start automatically. There’s no menu. You don’t have to start over a new game.
More information on the PlayStation 5 version will be made available in the coming months.
Key Features:
- Play two characters at the same time, to explore, fight or in the dialogues!
- Glide over the grass, gather flow and clean the rust as you explore the fragmented planet.
- Fight with the two characters in real time and use tactical sense and timing.
- A romantic space adventure, the saga of two lovers trying to stay together against all odds.
- Play a couple, follow an intimate relationship treated with maturity and humour.
- Immediate to play, accessible, a pause in a busy day.
- A second player can join in or drop out anytime in co-op to share the adventure.
- Original electro soundtrack by Danger
Haven will be available for PS5, PS4, PC, Nintendo Switch, and Xbox Game Pass in 2020.
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