Deathground aims to feature both solo and co-operative gameplay so players can try to survive alone or play in teams of up to 3. Players form a group of professional hunters and survivalists on a mission to the “Deathground” to retrieve high-value loot.
As players, you form a group of professional hunters and survivalists on a mission to retrieve high-value loot you have been assigned to capture by the REDSTONE corporation.
Players are put through the ultimate test of cooperation as they travel through darkened and anxious environments overrun by deadly dinosaurs, in order to survive. Reactive AI dinosaurs that hunt you down, random extraction points and dynamic objectives create unpredictable and varied experiences and all contribute to a menacing atmosphere filled with fear, suspense and anticipation.
The game features dynamic gameplay enriched with objectives, stealth and combat; unpredictable AI dinosaurs; special character classes; a range of items and weapons; and truly terrifying environments, harnessing the power of Unreal Engine 4.
Jaw Drop Games have self-funded pre-production and developed early gameplay but now look to Kickstarter (hoping to raise $100,882) as the next step towards full production and community driven development.
“We’ve been building the foundations of the game for over 6 months now and have been carefully planning our production pipeline and creative strategy. We’ve come to Kickstarter because we’re confident there’s an audience out there for this type of game and we’d love for the community to help shape the game experience, so together, we can create something incredible,” said Jaw Drop GamesCo-Founder Dan Da Rocha.
Key Features:
- Squad-based survival horror: With team-based objectives, suspenseful gameplay and constant mortal danger, teamwork and cooperation are essential to survival.
- Intense and suspenseful gameplay: Dynamic gameplay enriched with objectives, stealth, combat and teamwork. Players will interact with a range of items and weapons, and have access to a crafting system.
- Unpredictable AI Dinosaurs: Dynamic and reactive dinosaurs that hunt you down, influence decision-making and drive a tailored experience.
- Special Character Classes: A character class system with special traits, skills and tools mean players must choose how they will work together in order to survive.
- Truly terrifying, realistic and diverse environments: Experience pure fear and an anxious atmosphere, that put the player's survival instincts to the test. We’ll harness the power of Unreal Engine 4 to create realistic and diverse environments.
- Replayable Gameplay: AI dinosaurs, weather systems, random spawn and extraction points, and dynamic objectives creates unique and intense gameplay sequences with each playthrough.
- Original Soundtrack: An original, haunting music score by BAFTA-nominated composer, David Housden (Thomas was Alone, Volume, Q.U.B.E. 2).
- Community Driven Development: The community will have an active role in helping to shape the game experience so together, we can create something incredible. There will be testing during phases of development and there will be an emphasis on player feedback and player design participation.
Deathground will primarily be available on PC but the developers are aiming to also bring the game to consoles in the future.
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