Sid Meier’s Civilization VI sets another milestone in the Civilization franchise, which has sold-in over 34 million units worldwide and changed the gaming landscape by bringing the strategy genre to unparalleled heights.
In Sid Meier’s Civilization VI, cities will physically expand across the map to create new, deep strategic layers, active research in technology and culture will unlock new potential ways to play; and the large variety of leaders will pursue their own agendas based on their historical character traits as players race to achieve victory however they choose to play.
Sid Meier’s Civilization VI - New Frontier Pass is a new season pass that brings eight new civilizations, nine new leaders, six new game modes and more to the critically-acclaimed strategy game.
The third DLC pack in the Civilization VI – New Frontier Pass – Byzantium and Gaul Pack – will be launching on September 24. It will be available to anyone who owns the Civilization VI – New Frontier Pass or available for individual purchase for $8.99.
Gaul’s “Hallstatt Culture” ability allows Mines to provide a minor adjacency bonus for all districts, Culture Bomb unowned territory and grant additional Culture. Specialty districts cannot be built next to the City Center and do not receive adjacency from other districts.
Ambiorix’s unique ability is the “King of the Eburones,” where he gains additional Culture based on unit cost when a non-civilian is trained. Melee, anti-cavalry, and ranged units receive bonus Combat Strength for every adjacent combat unit. The Gaesatae unique unit replaces the Warrior; it is more expensive to train but receives additional Combat Strength when fighting stronger units and district defenses. His unique district is the Oppidum, which is cheaper and available earlier than the Industrial Zone and unlocks the Apprenticeship technology when constructed. It is defensible, offering its own ranged attack, and receives a major adjacency bonus from Quarries and strategic resources.
Key Features:
- EXPANSIVE EMPIRES: See the marvels of your empire spread across the map like never before. Each city spans multiple tiles so you can custom build your cities to take full advantage of the local terrain;
- ACTIVE RESEARCH: Unlock boosts that speed your civilization’s progress through history. To advance more quickly, use your units to actively explore, develop your environment, and discover new cultures;
- DYNAMIC DIPLOMACY: Interactions with other civilizations change over the course of the game, from primitive first interactions where conflict is a fact of life, to late game alliances and negotiations;
- COMBINED ARMS: Expanding on the “one unit per tile” design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful “Corps” units;
- ENHANCED MULTIPLAYER: In addition to traditional multiplayer modes, cooperate and compete with your friends in a wide variety of situations all designed to be easily completed in a single session;
- A CIV FOR ALL PLAYERS: Civilization VI provides veteran players new ways to build and tune their civilization for the greatest chance of success. New tutorial systems are designed to introduce new players to the underlying concepts of Civilization so they can easily get started on a path to victory.
Sid Meier’s Civilization VI is available for Nintendo Switch, PS4, Xbox One and PC.
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