In this epic high fantasy take on the looter shooter genre, players can create and customize their own multiclass heroes as they loot, shoot, slash, and cast their way through outlandish monsters and treasure-filled dungeons on a quest to stop the tyrannical Dragon Lord. Bullets, magic, and broadswords collide across a chaotic fantasy world brought to life by the utterly unpredictable Tiny Tina, who makes the rules, changes the world on the fly, and guides players on their journey.
Joining players for the experience are headstrong captain Valentine (Andy Samberg), rule-obsessed robot Frette (Wanda Sykes), and the beloved, bomb-chucking Tiny Tina (Ashly Burch), who serves as players’ guide through this extraordinary tabletop realm where rules rarely apply. During their quest to defeat the Dragon Lord (Will Arnett), players will meet a cast of lovable misfits like a lute-wielding Bardbarian and their very own Fairy Punchfather.
Tiny Tina’s Wonderlands is a full standalone experience with a rich, story-driven co-op campaign for up to four players, as well as repeatable end-game content. In the brand-new trailer below, 2K and Gearbox showcased the game’s unique themes, fantastical setting, and all-star celebrity cast.
2K and Gearbox Entertainment have released a ton of new gameplay details for Tiny Tina’s Wonderlands, including a focused looks at the Stabbomancer and Brr-zerker classes, new magical environments like Butt Stallion’s Castle, an overview of spells and melee mechanics, and much more.
Detailing New Classes
Core to the Tiny Tina’s Wonderlands experience is being able to create your perfect hero through deep appearance customization and a multiclass system that lets you mix and match six unique character skill trees. Two of those classes include the Stabbomancer and Brr-Zerker, outlined below:
Stabbomancers
Stabbomancers are sneaky, Critical-hit-focused assassins who summon magic whirling blades to the battlefield and disappear into the shadows at will.
Look, Stabbomancy isn't really its own school of magic—it's a way of thinking. Specifically, "How do I stab that guy?" Up close with a dagger in the dark? A well-aimed bullet from afar? Or even an ethereal psychic ghost sword? The thing is, Stabbomancers are all about creating, and capitalizing on, opportunities. Jacks of all trades, masters of none, the skillful Stabbomancer exploits foes' weaknesses to stealthily strike vital targets to bring enemies down before they know what hit them.
The Stabbomancer specializes in Critical Hits and Status Effects. They're able to keep enemies guessing by alternating between Guns, Melee Weapons, and Spells, all the while moving in and out of stealth to score guaranteed Critical Hits. Though fragile, the Stabbomancer can use their superior speed to evade damage and fire their guns while sprinting.
Brr-Zerkers
Brr-Zerkers are tenacious Frost-infused bruisers who complement their firepower with an onslaught of brutal, up-close-and-personal melee attacks.
When confronted with a problem, a Brr-Zerker's first instinct is to turn it into a popsicle and punch their way to a solution. Brr-Zerkers are hardy warriors who hail from the frozen mountains, with a long line of ancestors who trained their bodies to withstand and even harness the bitter cold of icy winters. In battle, Brr-Zerkers prefer to do their fighting up close and personal, taking point on the front lines as a whirling maelstrom of exceptionally chilly death.
Brr-Zerkers are specialists of Melee and Cryo damage. The Brr-Zerker's otherworldly powers allow them to become Enraged via their Action Skills, channel the power of Frost through weaponry so that they may Freeze and shatter their enemies, and manifest an arsenal of raw destructive force. Brr-Zerkers are even able to channel their bloodthirst by leeching life from fallen foes using a dash of occult magic.
Visiting New Environments
From mushroom forests to pirate coves, players will experience a huge diversity of environments during their time adventuring through the Wonderlands. These environments not only look unique and fantastical, they also feature their own plot missions, robust side quests, unique enemies, and more that will be discovered as you progress through the game. The many places to explore include:
- Brighthoof is the crown jewel of Queen Butt Stallion’s bodacious queendom and a beacon of light to all who yearn to bunker or be badass. Though diligently protected by the honored Diamond Guard, the capital city of the Wonderlands has (of-late) been brought low by nefarious enemies;
- Butt Stallion's Castle, Castle Sparklewithers, is brighter than the shiniest stars and more magical than the most majestic mages. The castle glows so brightly, the queendom is bathed in eternal light;
- Sunfang Oasis seems like the ideal reprieve from the unrelenting heat of deserts in the Wonderlands, with its lush foliage, shimmering lagoons, and colossal ruins from civilizations long past. But unwary travelers lured in by these calming sights won't notice the ever-nearing slither of the ferocious Coiled until it's too late.
- The Tangledrift beanstalk lifted up entire chunks of earth as its stem grew to pierce the heavens, creating an ecosystem unto itself high above the clouds. Some folks have adapted to this ludicrously lofty lifestyle and made the most of their surprise high-rise homes. But even towns in the sky aren't out of harm's reach.
The Skeleton Army Rises
During your epic quest to defeat the Dragon Lord, you’ll encounter a huge variety of monsters, from sharks with legs to sentient skeletons:
- Skeleton Army. Denizens of the Wonderlands are peacefully laid to rest six feet under—until that jerky Dragon Lord reanimates their remains to become his rank-and-file soldiers in an unwavering army of skellypeople. These bony minions don't seem to remember anything about their mortal past, instead focusing their entire undead existence on attacking you with deadly weapons and devastating mockery.
Welcoming Fan-Favorite Characters
- Tiny Tina is the world's most dangerous 13-year-old. She loves bunnies, sugar, and weapons-grade explosives. As Bunker Master, Tina has created the entire Wonderlands as a magical playground to excite and delight her friends;
- Butt Stallion is a magical diamond binicorn (with two horns), the ruler overseeing the Wonderlands from her capital city of Brighthoof.
Exploring the Overworld, Spells, and Melee
The Wonderlands allows you to explore fantastical locales connected by a vast Overworld and, alongside powerful guns, introduces spells and melee weapons to your expansive arsenal:
The Overworld is an unmistakable nod to tabletop gaming, which gives players a third-person, bird's-eye view as characters sprint around Tina's meticulously crafted game board. Your character’s heroic proportions are shrunken down, allowing you to explore the many nooks and crannies of the game board. Some discoveries might be minor—a shortcut here, a smattering of gold-filled chests there—but you could end up stumbling onto an entirely optional area that some adventurers might miss entirely;
Feast your eyes on the Overworld, Tina's painstakingly crafted representation of the Wonderlands in tabletop form! Bask in the beauty of those rolling hills, majestic mountains, individually painted trees, and tiny breakable crates. Nevermind any half-eaten cheese puffs, exposed bits of styrofoam, or willy-nilly pushpins—those are all crucial to the structural integrity of the game board. They're not improvised materials, they're immersion!
The Overworld is an expansive map that connects the many hotspots of the Wonderlands. When you're not engaged in first-person combat or exploring new areas up close, you'll get a third-person, bird's-eye-view of the land in the Overworld, complete with your Fatemaker looking like the coolest bobblehead there ever was. Handle with care, as there's no telling what Tina will do if you break one of her oh-so-precious miniatures.
If you dare to venture off the beaten path in the Overworld, you can find all kinds of goodies, including extra chests full of gold, hidden collectibles like Lucky Dice and pieces of buff-granting Shrines, and even entirely optional areas with their own questlines. But watch out, because you might catch the attention of an enemy itching for a random encounter! If you're not in the mood to fight, you can simply run away or punch out your attacker before they reach you, but there's loot to be had if you bravely choose to fight the random encounter head-on.
"The player will always have agency on whether or not to engage with these random encounters; very seldom will it actually disrupt you," says Tiny Tina's Wonderlands creative director Matt Cox. "You're going to be fast enough to run away, or you can actually melee in the Overworld; you can melee the random encounter enemy before they touch you and they'll just explode, and you don't drop into the random encounter.
"But at the same time, we want the random encounters to be meaningful," he continues. "We want random encounters to make the player think 'Oh, I have an opportunity to go get this type of loot!' So we want random encounters to feel like a loot chest experience; the Christmas present or birthday present sensation of 'Ah, what a nice surprise!' From a design perspective, we're really trying to make random encounters something that the player wants to do rather than run away from. We've done a lot of work to eliminate that feeling of random encounters being a distraction."
Spellcasting is a blast in Tiny Tina's Wonderlands, with most spells having short cooldowns that let you frequently fire magic from your fingertips. Some spells will make short work of enemies, roasting them with fire or sending them flying with a mini tornado; others offer more utility, like giving you and your allies a bit of protection or reduced cooldowns;
When bullets just aren't enough to fell your foes, it's time to light them up with a dash of magic. Spells are a spectacularly sparkly way to damage your enemies, and have relatively short cooldowns separate from your Fatemaker's chosen Action Skill. Any class can equip any spell that drops as a piece of loot, and you should feel free to swap between spells often to find out which ones work best with your loadout.
"The team has done a fantastic job of having fun first, especially with the spells," says Matt. "I think that's a hallmark of how we do things in our games, and particularly with Tiny Tina's Wonderlands—it's about having fun first before you start addressing balance. That doesn't mean balance isn't important, but I think players will have the most fun if we put it at the forefront. The things that are super out-there will probably become Legendary spells. It's a matter of getting all those crazy ideas out there first and then finding the right place for them in the rarity balance."
Spells have wildly varying properties, even when they're the same basic type such as a fireball, magic missile, summoned hydra, or a gigantic meteor conjured from thin air to rain celestial destruction on your foes. You might find a spell that has multiple charges, allows for continuous casting (perfect for poison beams of death), or resets its own cooldown on a critical hit—and that's just the start. Most spells involve some sort of elemental damage, while others are meant to provide more utility by protecting allies or debuffing enemies, for example.
Melee combat completes the combat trifecta of Tiny Tina's Wonderlands. In addition to your guns and spell loadout, you're able to keep a dedicated melee weapon constantly equipped and ready to use in combat. It's not likely to take precedence over the gun in your right hand and the spell in your left, but weaving a few close-up strikes into the flow of combat can go a long way.
Sometimes, enemies will rush right at you before your guns and spells can get the job done. Or perhaps you just feel the need to get directly in your enemy's grill for some good old-fashioned stabbing, or slicing, or bashing, or walloping, or—you get the idea. You always have room for a dedicated melee weapon in your inventory, and though you likely won't be swinging your close-quarters armaments around as your primary source of damage, melee attacks can be extremely useful in a pinch.
"It's very important for us that the pace of our style of shooter remains," says Matt. "And our style of shooter is very offense-focused; it's very forward-focused. It was important that our melee combat didn't use a lot of defensive parrying mechanics; there's nothing wrong with that, but it's not the style of play that fits the pace of combat we want. We also didn't want melee to replace shooting or upstage spells, because guns and spells are the two main modes of damaging enemies."
Whenever you whack most targets with a melee attack, they'll stagger backwards, giving you a chance to get your bearings, load up that next clip, and get back into the action. If you try to melee an enemy that's just outside striking distance, you'll perform a heroic leap-glide to them ensuring that your swing connects rather than whiffs. And if you ever want to just let loose for a few swings, you can tap the melee button repeatedly for a continuous sequence of slashes.
Melee damage is meant to complement your firearms and spells, not replace them. As you collect more powerful melee gear, you'll find weapons that provide various benefits after you connect with a melee attack, such as reduced cooldowns or refunded ammo for your gun. If you find the right melee weapons and effects that synergize with your greatest strengths, strategic melee attacks can be the key to maximizing your build's full potential.
Tiny Tina’s Wonderlands will arrive on Xbox Series X|S, Xbox One, PS5, PS4, and PC (Epic Games Store) on March 25, 2022.
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