Due Process

Platform(s): PC
Genre: Online Multiplayer
Publisher: Annapurna Interactive
Developer: Giant Enemy Crab

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





'Due Process' Early Access Update Adds Character Customization And New Map - Trailer

by Rainier on Oct. 22, 2021 @ 12:25 a.m. PDT

Due Process is a tactical FPS about planning and teamwork that rewards communication with teammates.

Due Process allows players to draw a "playbook" directly onto the map during the planning phases, and presents a novel situation each play session thanks to a bounty of procedurally generated, hand-curated maps.

Fresh maps make Due Process great. Levels are built in-house via a procedurally assisted level generation process and are delivered weekly via steam update, which means you won't be playing on the same stale level. Our level designers edit each level before it goes out and are constantly trying new concepts.

Teamwork starts with a goal. Discuss your strategy over voice chat, and use the planning phase to draw up a plan of attack. Deploy your assets wisely over the course of three rounds, as anything fielded from your armory won't come back if destroyed or lost.

No plan survives first contact. The plan is a start, but you're going to have to think on your feet and coordinate with your team when things go awry. Getting your teammate to open fire to cover your footsteps just might secure you the element of surprise.

Due Process has just released its biggest Steam Early Access update to date, adding the highly 'requested character customization features and a new, procedurally generated map “The Bank”, based around the fan-favorite level The Vault.

The team at Giant Enemy Crab has been monitoring player feedback closely since the game’s early access launch, and players have consistently expressed their desire for more progression and character customization, both of which are addressed in the latest free update. 

Normally, players could purchase the game for $24.99 via Steam. However, starting today and ending next Thursday, October 28, players who have yet to check out the 5v5 first-person shooter can jump into the game for just $9.99, which is 60% off the game’s usual price.

Based heavily on the designs of old chiseled marble front banks, and located in the middle of downtown, The Bank map serves as a fun mixed range engagement playspace for both teams.

Room Types

  • Vault: The primary focus of the Bank is moving the heavily tested Vault mechanic from our killhouses and putting it where it was intended to go: into a bank!
  • Lobby: The defenders have boarded up the main door, but the attackers can still breach in and storm the window-lined front entrance!
  • Vents: A new type of entrance, the attackers gain access to exterior vents that allow them to drop into the level. Shoot out the vents from the inside!
  • Security: A metal detector and timed rotating doors make for unique CQC gameplay space. Pass grenades through the metal detector to clear out this small area before entering!
  • Accounting: Close to mid range with lots of different angles, allowing all kinds of different ranged weapons to excel in this space.
  • Manager: With a window overlooking the adjacent room and an open room design that doesn't have much cover, positioning is key.
  • Loans: With nothing between you and the enemy but a sheet of frosted glass, beware the surprise ambush when walking past!
  • Hall: Connecting various rooms and usually attached to Loans, it has some of the longest sight lines in bank with sparse cover to deploy ranged traps.
  • Bathroom: A small hideaway, perfect for a surprise flank or hidden defender; make sure to clear this room!
  • Teller: An open room connected to Lobby that gives defenders a hiding place to defend from a frontal assault.

Customization is our latest addition to the game, allowing players to change myriad features about their character. The customizations have no impact on your characters in game except for how they look. We are currently including several different base characters, tons of variations on hair styles, accessories, clothes and more. The attackers and defenders are separate characters you can customize individually. For the current iteration of progression, we have initially focused on giving the defenders plenty of items you can earn by using the progression system.

How do I get more items?

Progression is another new system we are adding to the game where you gain unlocks by playing the game and filling out your battle pass. As you gain levels, you will progressively unlock more and more items for you to apply to your characters and increasing the number of different combinations you can make when creating your ideal character look.

How do I get levels in the battle pass?

Simply playing the game. We've implemented a lot of back end work to track many different events in the game and reward various activities, not just shooting at other players. For example you will get assists for flashing in your teammates on attack, or claiming pucks in planning and then executing the plan as marked during the round.

Do we have to pay for items? What about trading?

Currently, there are no microtransactions and there is no store to buy items. You earn all of the items by simply playing the game and gaining XP through playing matches. All items are attached to your account, there's no trading system as everyone gets the same battle pass.

What's planned for the future?

We plan to keep expanding the catalog of items you can earn, and are already working on that. We plan to fill out customization for both teams and in the future, expansions may be made to the customization systems or how you earn items to give you even more options. There are more mechanics we have planned on the roadmap to integrate into the game, and likely these new features will also come with giving players XP towards progression as we continue to expand the game.

Menu UI Updates:

  • Addition of the Battle Pass screen in the menu!
  • Addition of the Customization screen in the menu!
  • The multiplayer models are now animated live previews of your team's Customization options. Mix and match together!
  • Level climb screen added, after each match you will see your progression towards the next level and any unlocks you received. You will also see this screen if when you log back in if you missed it.
  • The default multiplayer lobby view is now of the defending team.
  • Pass on visuals of multiplayer screen.
  • Slight redesign of the main menu to facilitate the introduction of the Battle Pass and Customization screens.
  • Added UI option to disable multiplayer models from being animated for increased menu performance
  • Added UI option to disable menu background for increased performance (requires restart)
  • Added UI option to hide XP events while in-game

Other changes:

  • Added 35 new maps in the patch, including an initial set of 20 bank maps.
  • Temporarily set the servers to guarantee minimum one bank map per match for the launch of bank
  • Changed behavior of doors to try to alleviate the door bug
  • Added new door to training from the Bank tileset
  • Earlier this week some changes were also made to improve hit-registration
  • Destruction: Bank's objects have had a pass at being able to be destroyed by charges. Smaller objects blocking wall charges or door near door charge explosions can be destroyed. A few shared objects in other tilesets may be affected by destruction

Play as two distinct factions with radically different playstyles and capabilities. Asymmetric warfare at its finest.

A corporate military force contracted with enforcing indefinite martial law. Armed with the best tactical gear and weapons for a CQB environment. Speed, surprise, and violence of action are the essential elements of good execution. Once a plan is made, move forward with purpose, either by systematically eliminating the opposition room by room, or by striking swiftly at the heart of the defense.

A rag-tag band of outlaws who oppose the corporations by any means necessary. Their weapons and gear are relics and rudimentary, but are not to be underestimated. Cunning is their strength. Anticipate what the enemy is planning, then set up the kill zone. Lay traps, coordinate crossfire with your team, and exploit breaks in the attack to flank the enemy and bring a decisive end to the fight.

Key Features:

  • Play As A Bonded Unit: In Due Process, the only road to victory is teamwork. Each match begins with a planning session, providing teams an opportunity to gear up, discuss strategy over voice-chat and formalize tactics by drawing directly onto the map - like a playbook. Once the round begins, combat is quick and energetic - with one team on offense and the rival team defending a structure with multiple entry points.
  • Fresh Scenarios Each Match: Due Process introduces an evolution of the FPS scenario. Maps are procedurally generated, then expertly curated by the development team for maximum fun - resulting in a novel situation within each match, whether the outcome is victory or defeat. Due Process balances the playing field by making it more about outsmarting your opponent than memorizing a map, eliminating the inherent unfairness of “map knowledge.” With visuals inspired by 90s arcade light gun games like Time Crisis, Due Process uniquely marries neon-retro aesthetics and modern gameplay innovations.

Powered by Unity, Due Process is currently in development for PC with other platforms being considered.


More articles about Due Process
blog comments powered by Disqus