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Crowfall

Platform(s): PC
Genre: Online Multiplayer
Developer: ArtCraft Entertainment
Release Date: July 6, 2021

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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Crowfall' Is Lowering Its Price, Rolls Out Content Update And 10-Day Free Trial

by Rainier on Nov. 8, 2021 @ 10:44 a.m. PST

Crowfall is a next-generation massively multiplayer online game with a focus on political alliances and feudal conquest.

Crowfall is a seamless blend of an MMO with a large-scale Strategy game, where players control the universe, to shape as they see fit. Characters are persistent, but the campaign worlds are not. players are Immortal Champions, traveling between realms to fight in an eternal War of the Gods.

Each Campaign World is a server or "realm".  It exists for a limited time – typically 1 to 3 months -- or until some win condition is met. During this time, the World will change.  Each Campaign has four stages: Spring, Summer, Fall and Winter. With each passing season, the World grows more deadly as the land is consumed by an unstoppable legion of undead -- The Hunger.

At the end of Winter, the Campaign is over. A victor is declared, the map is wiped and that World goes offline forever...  ...but the characters are NEVER wiped.  Instead, the participants take their winnings back home to the Eternal Kingdoms, to prepare and strategize for the next Campaign.

Crowfall breaks from the tradition of locking characters into a static, never-changing “realm” or “server,” allowing players to move freely between worlds—with each world offering a unique experience—different maps, different politics and different rules. These diverse worlds include The Dregs (massive Throne War campaign with forts, keeps and castles that support 100v100 sieges, God’s Reach (perpetual 3-faction battleground servers), the HungerDome (a 12 team, 60 player battle arena) and the Eternal Kingdoms (player-built worlds that offer guilds and monarchs the ability to terraform the terrain and construct spawning cities and massive strongholds).

Across all of the worlds in Crowfall, one key factor differentiates Crowfall: player agency. Crowfall is a dynamic universe, where players control the direction of the game: cities will rise, castles will fall. Recruit an army and lay siege to your enemies. Hire an assassin to turn the tide of a campaign.  Form a band of mercenaries to raid your neighbor’s stronghold. The fate of the Dying Worlds will be determined by player decisions, choices that will reshape the battle and change the shape of this world, forever.


Crowfall developers ArtCraft Entertainment are lowering the price of the game and providing all new players a chance to try the game for free, providing new players a 10-day free trial. After that, players purchase the game for the low price of $14.99 and play forever. The new service comes as ArtCraft launches a major update today for Crowfall.

“We know that the free trial will be a huge draw for many MMO players,” said Gordon Walton, ArtCraft’s executive producer. “We’ve also made some very significant upgrades to the game in this latest update. We’ve streamlined the new player experience and we are now allowing for smaller scale PvP experiences. Crowfall was developed with large-scale PvP (100s of players) siege combat as a key goal and we achieved that. Now we’ve added smaller team size PvP options to accommodate the guilds our players are in. We listened to our player feedback and we are delivering what they have asked for.”

Guilds of 20-50 people can now siege and hold forts in Crowfall without being overrun by bigger guilds. Guilds of 10-25 can affect the game outcome by holding small forts, mines, and outposts and denying them to other factions. The game’s Alliance system has been expanded so smaller guilds can band together to take on even the biggest guilds on an even footing.

“Crowfall was created primarily with the idea of large-scale PVP siege combat as the focus,” said Walton. “While that is definitely fun for a certain subset of the audience, there are other groups of players who want to be able to play with their smaller guilds and not get obliterated. In an open world game, it is extremely difficult to encourage what seems like a fair fight from a small guild perspective.”

Additionally, the update streamlines the initial new player experience and adds a ‘fast pass’ new player experience for the impatient experts to get them to PvP as soon as possible.

Other updated features include:

  • Dramatically improved chat user experience featuring player configurability and overall utility
  • New map features to support a host of new navigation and performance improvements
  • Campaign rewards for the guilds/factions which are much more valuable
  • Expanded our Crow recruit “buddy” program to provide more rewards to the buddy and player who invites them to the game
  • Significant improvements for the Eternal Kingdom and Crafting games
  • Added more quality-of-life elements from player requests

To kick off the update Crowfall is bringing back the ‘Decapathon’ event. Always a fan favorite, the event will run from November 8 into mid-December. Players unleash their axes to take the head of any enemy they defeat in PvP and then sacrifice those heads to the Gods. There is a ‘Decapathon’ leaderboard for this event so the most effective PvP players can be known to all!

The Worlds are made of voxels (like Minecraft, only much less blocky) – which means the entire World is destructible. Crowfall's campaign maps are procedurally generated -- meaning that the process of creating every mountain, forest, river, castle and abandoned village is automated.  Each World is different, which means that the game of territorial conquest will be different in every Campaign.

The beginning of each Campaign is like the first round of Civilization: players are dropped into a harsh environment, surrounded by Fog-of-War. The Worlds are filled with deadly monsters, haunted ruins, abandoned quarries... and the most dangerous predator of all, other players. Craft weapons, scavenge armor, secure a stronghold, forge alliances and conquer the World.

There are two types of Worlds in the Crowfall universe: the Campaign Worlds, which produce materials (stone, iron and wood) and the Eternal Kingdoms, which are barren of resources -- but last forever. If each Campaign is like a soccer match, the Eternal Kingdoms encompass the entire season!  Unlike the Campaigns, these Worlds are permanent -- and they are completely managed and owned by the players.

Players act as rulers -- they can divide up their domains into provinces and grant those lands to other players.  Benevolent monarch or iron-fisted tyrant, what kind of kingdom will you rule?

The Eternal Kingdom can be massive -- with mountains and rivers, castles and villages, dungeons and ruins.  They are also devoid of resources: stone, iron and wood.  To gain the resources necessary to build structures and craft items, players will have to participate in Campaigns... or treat with those who do.

Crowfall is currently available for PC.


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