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Crowfall

Platform(s): PC
Genre: Online Multiplayer
Developer: ArtCraft Entertainment
Release Date: July 6, 2021

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'Crowfall' IP And Development Team Acquired By Monumental, ArtCraft Working On New/Unannounced Title

by Rainier on Dec. 17, 2021 @ 5:13 p.m. PST

Crowfall is a next-generation massively multiplayer online game with a focus on political alliances and feudal conquest.

Crowfall is a seamless blend of an MMO with a large-scale Strategy game, where players control the universe, to shape as they see fit. Characters are persistent, but the campaign worlds are not. players are Immortal Champions, traveling between realms to fight in an eternal War of the Gods.

Each Campaign World is a server or "realm".  It exists for a limited time – typically 1 to 3 months -- or until some win condition is met. During this time, the World will change.  Each Campaign has four stages: Spring, Summer, Fall and Winter. With each passing season, the World grows more deadly as the land is consumed by an unstoppable legion of undead -- The Hunger.

At the end of Winter, the Campaign is over. A victor is declared, the map is wiped and that World goes offline forever...  ...but the characters are NEVER wiped.  Instead, the participants take their winnings back home to the Eternal Kingdoms, to prepare and strategize for the next Campaign.

Crowfall breaks from the tradition of locking characters into a static, never-changing “realm” or “server,” allowing players to move freely between worlds—with each world offering a unique experience—different maps, different politics and different rules. These diverse worlds include The Dregs (massive Throne War campaign with forts, keeps and castles that support 100v100 sieges, God’s Reach (perpetual 3-faction battleground servers), the HungerDome (a 12 team, 60 player battle arena) and the Eternal Kingdoms (player-built worlds that offer guilds and monarchs the ability to terraform the terrain and construct spawning cities and massive strongholds).

Across all of the worlds in Crowfall, one key factor differentiates Crowfall: player agency. Crowfall is a dynamic universe, where players control the direction of the game: cities will rise, castles will fall. Recruit an army and lay siege to your enemies. Hire an assassin to turn the tide of a campaign.  Form a band of mercenaries to raid your neighbor’s stronghold. The fate of the Dying Worlds will be determined by player decisions, choices that will reshape the battle and change the shape of this world, forever.

Monumental announced the acquisition of Crowfall, the PvP-focused Thronewar MMO that launched in July of this year, from independent game developer ArtCraft Entertainment. Starting today, the operations transition will take place immediately with no interruption to the game service.

“Our team is excited to join Monumental as they share our passion for Crowfall and commitment to its future,” explained ArtCraft President and Executive Producer Gordon Walton. “Monumental sees this as more than a unique and compelling game; it’s an online platform designed around player interaction and a perfect platform for experimentation. Monumental is committing the resources to help Crowfall reach its full potential. I'm personally and professionally excited to be joining the Monumental team as part of this transition.”

“As an early backer and avid player through its development, I could not be more pleased to welcome Crowfall to the Monumental family,” said Monty Kerr, Chief Executive Officer of Monumental. “Gordon brings an extraordinary team of talented and creative developers, as well as decades of experience building and operating MMOs. As a combined team, we are well positioned to fully realize Crowfall’s lofty ambitions.”

ArtCraft Entertainment is developing a new, unannounced product and will not be engaged in the development or operation of Crowfall going forward.

Gordon Walton is joining Monumental as Crowfall’s General Manager and Executive Producer. He brings the entire Crowfall team - more than 20 amazing developers - to Monumental.

The Worlds are made of voxels (like Minecraft, only much less blocky) – which means the entire World is destructible. Crowfall's campaign maps are procedurally generated -- meaning that the process of creating every mountain, forest, river, castle and abandoned village is automated.  Each World is different, which means that the game of territorial conquest will be different in every Campaign.

The beginning of each Campaign is like the first round of Civilization: players are dropped into a harsh environment, surrounded by Fog-of-War. The Worlds are filled with deadly monsters, haunted ruins, abandoned quarries... and the most dangerous predator of all, other players. Craft weapons, scavenge armor, secure a stronghold, forge alliances and conquer the World.

There are two types of Worlds in the Crowfall universe: the Campaign Worlds, which produce materials (stone, iron and wood) and the Eternal Kingdoms, which are barren of resources -- but last forever. If each Campaign is like a soccer match, the Eternal Kingdoms encompass the entire season!  Unlike the Campaigns, these Worlds are permanent -- and they are completely managed and owned by the players.

Players act as rulers -- they can divide up their domains into provinces and grant those lands to other players.  Benevolent monarch or iron-fisted tyrant, what kind of kingdom will you rule?

The Eternal Kingdom can be massive -- with mountains and rivers, castles and villages, dungeons and ruins.  They are also devoid of resources: stone, iron and wood.  To gain the resources necessary to build structures and craft items, players will have to participate in Campaigns... or treat with those who do.

Crowfall is currently available for PC.


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