In Maskmaker, players will encounter Prospero, the powerful “leader” of the mask realm, who invites them into his workshop to become his new apprentice.
As players learn how to craft magical masks, they will soon discover that their newfound ability allows them to transport to different worlds and possess the various guardians within the mask realm. Players will need to explore each world to collect rare resources, solve puzzles and develop their crafting skills to prove they are worthy of being a Maskmaker.
From mask-to-mask and puzzle-to-puzzle, players will make their way through the mask realm to seek Prospero and ultimately unravel the truth behind this identity.
A story of apprenticeship and power mixed with spell-binding twists ...
“Our team set out to create a non-linear adventure that gives players a strong sense of presence as they explore the mysterious universe of Maskmaker,” said Balthazar Auxietre, creative director and co-founder, InnerspaceVR. “We carefully designed the game to help players feel like a real craftsman when creating these intricate masks, and experience the freedom and discovery as they traverse through unique worlds to uncover the secrets of the mask realm.”
Key Features
- Extensive & unique use of VR: Showing gameplay and puzzles using specific capabilities exclusive to VR.
- Eight stunning biomes: Explore the world, observe the unique ways of each culture you visit, craft their mask and access new biome's by using their masks.
- Crafting: Learn the ability to craft many magical masks using different rare resources you collect, paints and shapes to create increasingly sophisticated masks.
- Possession: Wear the mask, blend in with each biome’s culture and inhabit the spirits, colorful characters each with a different role to play.
- Prospero’s Workshop: As the apprentice, learn to make your first mask with Prospero’s help, but who is the real man behind the mask?
Maskmaker is coming to Oculus Rift S, Quest (via Link cable only), PlayStation VR, HTC Vive, PC VR (SteamVR) on April 20, 2021.
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