these three new studios add to the previous acquisitions of the Dynamic Pixels dev team (Hello Neighbor), HakJak Studios (Guts & Glory and newly announced Pigeon Simulator reboot), and Hologryph (co-developers of Party Hard 2 and Secret Neighbor).
These acquisitions bring the total number of tinyBuild-owned development studios to seven, including the Latvian tinyBuild Riga development team currently working on Hello Engineer.
“We believe that long-term thinking and long-term partnerships are the way to move forward for tinyBuild,” says Alex Nichiporchik, CEO of tinyBuild. “With We’re Five, Hungry Couch and Moon Moose all joining the orange family, our new first-party studios will have access to tinyBuild’s resources and funding while maintaining full creative control”.
We’re Five Games (Totally Reliable Delivery Service; Minneapolis, Minnesota, USA)
- Totally Reliable Delivery Service, an online multiplayer game about terrible delivery drivers, was launched on April 1, 2020, on six platforms, including Nintendo Switch and mobile, a first for tinyBuild
- Today, tinyBuild announced that the game has crossed 14M downloads
By joining forces with tinyBuild, the We’re Five Games team is working towards an updated version of the original game (Steam release planned for April 1, 2021) and has started pre-production on the next installment in the Totally Reliable Universe, expected to be revealed later this year.
Hungry Couch (Black Skylands; Moscow, Russia)
tinyBuild spotted a talented solo developer during a showcase, allowing Black Skylands to grow into an open-world RPG with 11 people working on the project
Black Skylands is set to release on PC in Q2 2021
With Hungry Couch joining tinyBuild, the studio will remain fully independent, and the acquisition allows it to continue scaling and working on more projects.
Moon Moose ( Cartel Tycoon; Saint Petersburg, Russia)
A team of five working on Cartel Tycoon, a cartel management sim slated to release on PС in early 2021
“We were impressed by the quality level the team could produce, and after seeing the first visual of Cartel Tycoon and the unique pitch of ‘SimCity/Cities Skylines + X,’ we determined they would be a good fit with us,” says Alex Nichiporchik