Your expeditionary force has just completed construction of its first space port in orbit of a new world, but you are not alone. Rivals from the old colonial wars between Earth, Titan, Venus, and the other lineages that divide humankind have also arrived in the same star system.
Explore a vast procedurally generated star system filled with planets, moons, asteroid fields, and nebulae. Build and upgrade shipyards, supply depots, refineries, and recon stations as you research new technologies to unlock ship hulls, weapons, orbital facilities, colonization options, and more.
The game includes a detailed intel system, complete with recon stations, scout ships, and probes, which all are influenced by planetary bodies and stellar phenomena and present trade-offs in the choice between active and passive scanning modes. Design ships and raid enemy supply lines, lay minefields and construct recon stations, and ambush enemy forces within asteroid fields and nebulae.
Battles in Falling Frontier combine intuitive control with deep mechanics. Shots can strike unintended targets after missing or ricocheting off hulls and each ship has subsystems that can be damaged or destroyed upon impact. Smaller, more maneuverable craft can defeat much larger vessels through ambush or tactical superiority.
Wars are won or lost through logistics. A weaker opponent can choose to engage in guerrilla warfare, raiding supply depots and refineries, blockading colonies, and otherwise attacking each point in the enemy supply chain. Likewise, a stronger force cannot simply combine their ships into a single massive and unstoppable fleet and must instead strategically distribute smaller defense flotillas throughout their territory.
Falling Frontier was previously scheduled for a June 2021 Early Access release but has been delayed until late 2021 to allow additional development time to fully realize Falling Frontier’s potential.
“Falling Frontieris the future of the RTS genre,” said Tim Bender, CEO of Hooded Horse. “There has been increasing interest in a revival of RTS games these past several years, with several companies attempting to recapture the magic of those early titles of the 1990s and 2000s. But Falling Frontier is instead looking forward—to everything that the RTS genre could become. Intel, logistics—the kinds of depth usually associated with the 4x or grand strategy genres—are seamlessly integrated as core gameplay mechanics, while still retaining the excitement and charm of the classic RTS experience.”
“We are thrilled by what this new collaboration means for Falling Frontier,” said Todd D'Arcy, founder of Stutter Fox Studios. “Hooded Horse’s focus on strategy games makes it an ideal partner for our studio, and the additional development time will allow Falling Frontier’s Early Access release to live up to its full promise of offering players a distinctly new kind of RTS experience. For example, in order to step outside the standard RTS formula of chasing numerical advantage, we are modelling the strategic terrain of a realistic star system. Players can attempt to hide their ships behind a planet or moon, mask their heat signature near a gas giant or star, or launch an ambush from within an asteroid field or nebula.”
Stutter Fox Studios has released a new Falling Frontier trailer showcasing the game’s nebulae. These beautiful stellar phenomena both disrupt scanning technology and render jump drives inoperable, presenting the ideal terrain for laying an ambush. The new trailer also features an in-game cinematic reveal of the new battlecruiser dropping out of a jump conduit and deploying a pair of fighter craft.
Use probes, scout ships, and recon stations to explore and monitor the vast emptiness between planets. Recon stations scan defined angles with either passive scans that grant limited information or active scans that give away their position. Similarly, the enemy will continuously search for your forces, and you may hide your ships behind moons or mask their heat signatures near gas giants.
Falling Frontier incorporates over 20 different ship types, including frigates, destroyers, cruisers, and battlecruisers, alongside an array of civilian ships. You may create your own designs and choose weapons, utility modules, and other components to best serve your strategic needs.Your command crews are not abstract and impersonal entities, but rather named individuals with ranks, portraits, and identities. Each officer has their own traits and abilities, making personnel choice a critical factor in efficient flotilla composition. Enemy officers not killed in action can be captured and interrogated, or left in their escape pods as bait in order to ambush any rescue ships.
Falling Frontier is in development for PC (Steam).
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