At the core of Ready Or Not, Void Interactive has aimed to develop a intense, brutal yet fun tactical first-person shooter. Commanding a squad of A.I teammates, teaming up with your friends in co-op or playing competitive multiplayer modes, Ready or Not will task the player to confront cruel situations set in a twisted facsimile of the United States West Coast Region.
Ready Or Not presents complex S.W.A.T situations, that the player can approach in a variety of ways. Be it an aggressive assault, all guns blazing, or a quite flanking maneuver to coerce suspects without any fatalities. RoN (Ready or Not) leaves the discussion making to the players, allowing unique situations to unfold for each playthrough and each playing style.
Immersing the players into the world of S.W.A.T means that brutal realities will be shown. The destruction of normally peaceful areas around the city comes with a great cost. Innocent lives are caught in the crossfire, and VOID interactive has set out to represent this factor of life. Common areas such as gas stations and clubs but also schools and city streets are areas for the players to restore order to chaos and bring peace to balance.
Having been diligently reviewing the current status of Ready or Not the team has made the decision to push back the Beta access.
What does this mean for you? Beta access for Ready or Not will still take place later in the year, but later than originally planned. We know this will be disappointing for you to read, but we will continue to be open and update you with more information as soon as we can.
Why the delay?
Moving back a date, whether it's Beta access, Early Access or ‘full launch’ is never an easy decision, but we know it’s the correct one to make.
Everyone at VOID Interactive and Team17 wants to give you an amazing, unique experience with Ready or Not, and we don’t want to compromise that vision by sharing sooner than it’s ready. We owe it to both the game and to you, our awesome community.
Let’s get on the same page, what is Beta access?
Beta access for Ready or Not is a snapshot of the core gameplay loop. In this loop, you’ll get to peek through the window and glimpse the direction we want to take Ready or Not. We know this will also spark constructive feedback from our core fans, and it’s you the community we want to hear from.
Beta access has always been exclusive to anyone that has purchased Ready or Not through the VOID Interactive site, this has not and will not change.
What happens after Beta access?
For the weeks and months following Beta access, we’ll be taking your valuable constructive feedback, analysing the data and then weaving our learnings into our future production plans. At this stage, we’ll be evaluating what needs to be done and when we’ll be able to deliver on the next stage of our journey: Steam Early Access.
It’s worth noting that there’s a lot to do in-between Beta access and Early Access. We’re aware that the Ready or Not community is more accepting of seeing rougher versions of the game. Early Access will open us up to a wider fanbase, and we must prepare to deliver to a broader audience without compromising our core fans’ expectations.
So, what can I expect when Ready or Not launches into Early Access?
Current plans are for Ready or Not to launch into Early Access with the following –
- A selection of co-op / single-player levels
- A range of authentic weapons and equipment
- A pre-planning mechanic
- And more…
Of course, that’s just the beginning. Once we’re in Early Access we’ll be regularly updating the game with more content including new levels, weapons and characters. During this process, we’ll be talking to and listening closely to you all as we proceed through the Early Access journey together.
Your feedback matters and we look forward to collaborating with you!
Great care has been placed into the player’s control, with fluid leaning systems and incremental walking speeds, PC gamers will be able to feel the benefits of the consoles analogue sticks, but still have the sharpness of the mouse, resulting in fierce and adrenaline pumping firefights. The care and detail that has gone into the control also will give the players a sense of stealth control, allowing them to appropriately maneuver into a correct position to execute their plans. For example, a player may want to quietly and slowly walk to a door to use a mirrorgun (camera on a stick) to observe the room beyond the door.
Another important part of the player's control is related to doors. The development team at VOID has placed great detail into how a player may interact with a door. While a door can do a simple task of being opened and closed, there are many ways to approach them when the situation calls for it. In a dramatic rush, one may kick the door open with brutal strength or blow it up. On the other hand, when approaching with complete silence, one may choose to lockpick open a door, and incrementally open it to stealthfully observe the content of the room.
Void Interactive’s development team knew that immersion, even of simple things like walking and opening doors can be expanded to fulfil the players experience to a new level, offering great amounts of control, still with a simple and easy to use feel for all players of any skill level.
Key Features:
- Tactical Teamwork: Command a squad of operatives and plan how to approach each situation before breaching and clearing
- More than just guns: Riot shields, mirror guns, smoke grenades, and more can be utilised to prevent or assist with a firefight
- Civilian safety: The lives of civilians are on the line, and each shot will need to be carefully considered to reduce collateral damage
- Realism at its core: From bullet penetration to team communication, Ready or Not is built around realistic non-military combat situations
- Customisation and equipment: Each loadout can be tailored by players, and will dramatically influence chances of success, including guns, attachments, shields, and surveillance tools.
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