Scavengers puts players in the role of young explorers fighting in a not-so-distant future, where cataclysmic events have triggered a new ice age. The game will combine exploration, survival and combat elements, while maintaining a focus on teamwork and cooperative game mechanics.
Players will begin each game by equipping their Explorer, venturing into the wilds, competing and allying with other human players to complete objectives, gathering resources and battling against AI-controlled enemy factions. Large and unpredictable AI populations, combined with the balance of co-operation and competition between the human players, will create rich, repeatable gameplay.
Scavengers will allow players to experience vast play spaces, densely populated with satisfying AI combatants and supported by rich simulation of the surrounding world, providing endless emergent gameplay possibilities resulting from the interplay of human competitors and AI adversaries within a large, dynamic world.
Scavengers will build on the game design principles that made Halo 5’s Warzone a revolutionary new mode for Halo players, by allowing teams of players to compete with one another while exploring a large game map populated with hundreds of free-roaming and highly sophisticated AI enemies, with distinct factions, weapons and behaviors.
ScavLab, the experimental sandbox testing platform built in Scavengers, will be launching its first massive-scale player event on May 29th.
Following a closed community test that took place in mid-April where Midwinter hosted over 1,800 players, this first public ScavLab event will allow thousands of players to gather together and participate in a unique gameplay experience within a single, shared in-game communal hub. Players will take part in competitive sports minigames, large-scale combat, as well as attend a live, digital AMA with Midwinter Entertainment’s CEO and co-founder Josh Holmes.
Players can join Scavengers’ ScavLab event on May 29th at 7pm BST / 8pm CET / 11am PT by jumping directly into Scavengers and accessing the ScavLab mode from the lobby.
“This is an opportunity for players to get a first look at the unprecedented scale and gameplay possibilities of ScavLab,” says Josh Holmes, CEO and Co-founder of Midwinter Entertainment. “We’ll test features and gameplay ideas with up to 5,000 players in a shared environment - with the potential to host many more in future events. Our main goal is to make an experience that people want to join for the fun of it, and we’ll be trying out a lot of things with every ScavLab event as we aim to achieve that. We hope the community is willing to join us on this wild ride.”
The ScavLab event follows the first major patch for Scavengers and final server wipe. Now Explorers can play for keeps, and take advantage of Pioneer Rewards to thank long-standing community members for their development contributions.
Scavengersis available as Early Access title through Steam and the Epic Games Store.
The multiplayer “co-opetition” survival shooter will be built with Unreal Engine and powered by Improbable’s SpatialOS game development platform. With these technologies, Scavengers will provide endless emergent gameplay possibilities resulting from the interplay of human competitors and AI adversaries within a large, living world.
By dividing the action between multiple servers in the cloud, all of which contribute to building and running a seamless and consistent world, SpatialOS allows more sophisticated artificial intelligence, more AI entities and players occupying a seamless, shared environment, and a larger, more detailed and more deeply simulated game world than can be supported by the traditional client-server architecture used in online gaming.
Scavengers is in development for PS4, Xbox One and PC (Steam and Epic Games Store), scheduled for 2021.
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