Twilight Drive is influenced by games that are fun with tight, responsive controls, and that are fair but challenging. An obvious influence is Trackmania, but also N/N++, Super Meat Boy and One Finger Death Punch.
The attaching mechanic was something that occurred while seeing the incredible grip of F1 cars while cornering, as if they were physically attached to the corner. The gameplay grew out from there. The top-down perspective was necessary given the mechanic; it could never work if your view was inside or behind the car. It started in 2D but became 3D to add more variety through changing track heights.
The music stems from a love of 90s UK electronica and was a core part of the experience from early in development.
You race against the ghosts of medal times - and the ghosts of your friends' best times as you try to compete to be the fastest.
Key Features
- 40 different tracks to drive on, with varied settings: grass, desert, sea, underground; day, night, twilight!
- Unique way to take corners by attaching to them
- Fun driving physics model, including drifting
- Custom-written game engine with fully dynamic shadows
- Race against bronze, silver and gold times to earn medals - and beat your friends
- Support for accessibility: fully voiced menus, slower game speeds, magnification, high-contrast mode, adjustable field-of-view
- Individual per-track electronica soundtrack
- Dynamic music that adjusts to your race progress
Twilight Drive is releasing for PC (Steam) on June 16, 2021 for $9.99.
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