The game retains the critically acclaimed puzzle gameplay of its predecessor, with three times as many puzzles. Hundreds of strange items have been added to make the exploration experience a quantum leap forward.
The text of the script is five times larger than the predecessor, and the narrative and performances have been greatly enhanced, so that the iconic character of the series, Fishhead, will appear in a more unexpected form this time!
Explore the game’s labyrinthine environments in full 3D, now enhanced with immersive ray-traced Reflections, Shadows, Caustics, and Global Illumination. And so you can enjoy these effects at the highest detail levels and resolutions, developer NEKCOM Entertainment is also introducing NVIDIA DLSS.
“We’re creating an immersive investigative and puzzle-solving experience with an SCP-taste for our players, where they’ll never know what’s coming next. Ray tracing helps us provide that immersion with realistic lighting effects. NVIDIA DLSS provides unbeatable performance, so the only thing you need to care about is discovering the truth and escaping from death,” said NEKCOM Entertainment CEO XiangYu Luo.
Dying: 1983 is in development for PC (Steam).
More articles about Dying: 1983