There are as many worlds as there are stars in the sky. In each stands Camelot; in each there is a Grail. But there is only one Merlin, and his eternal burden is to stand against the horror from beyond. Each world that is saved is saved forever; each world that is lost is lost for good.
Players recruit three mortal heroes on a desperate journey from Albion to Jerusalem to explore richly-imagined medieval lands on the brink of apocalypse - assaulted by an otherworldly evil.
Utilizing squad-based and turn-based combat, players can employ tactical cunning to use cover, set up ambushes and coordinate attacks with ranged,melee and spellcasting combat to conquer both human and demonic foes looking to do them harm. Additionally, players can utilise relics they purchase or are rewarded with, some of which are imbued with magical power. These abilities will be important as players weigh the risk and reward for the paths they choose.
In The Hand of Merlin choices are permanent depending on the decisions players make as they carve a path across the lands of Albion, Marca Hispanica and Al-Andalus. Combat is inevitable and mastering the tactics of squad-based and turn-based combat is essential to survive in a world where evil never rests. Players can seek out towns to improve their arms and armor, or trade with hermit artisans in the wild. Renown is the backbone of progression and can be used to level up party Heroes, and players can choose between a randomized set of new skills or improved attributes to balance out the combat prowess of their party to improve their chances.
With a large focus on exploration and encounter, mortality is the consequence of existence in human form, but even in defeat, players retain collected arcane knowledge as they jump from one parallel dimension to the next. No two worlds are ever quite the same, and each journey will be unique. Defeat is not the end in this realm, only a new beginning.
There are as many worlds as there are stars in the sky. In each stands Camelot; in each there is a Grail. But there is only one Merlin, and his eternal burden is to stand against the horror from beyond. Each world that is saved is saved forever; each world that is lost is lost for good.
Room C Games in co-production with Croteam and in partnership with indie publisher Versus Evil have revealed 3 new heroes for their rogue-lite RPG game TheHand of Merlin.
These new heroes include the deadly mercenary Tariq al-Ash’ab,a berber mercenary. Tariq embodies fancy footwork, and with his Bladedancer passive, he becomes stronger for each nearby enemy. Second is hermetical survivalist Isabel of Orreaga, this tough hermit carries heavier defensive attributes than most of her class and utilizes the new Blight ability, an alternative way of healing. Last but not least, mysterious illusionist Alain the White, geared to be a more utility-oriented ranger, with his Fey passive punishing enemies that miss, and the new Decoy skill, that summons an inanimate target to draw enemy fire. The new hero characters have unique skills and abilities that will offer creative new strategies and more variety to The Hand of Merlin.
The Hand of Merlin is now available on PC Early Access (Steam, Epic Games Store and GOG).
Patch Notes - Early Access Build 674263
New features:
General fixes:
- Added 3 new Heroes: Tariq al-Ash'ab (Warrior), Alain the White (Ranger), Isabel de Orreaga (Mystic).
- Each has a unique new passive ability, too! You can recruit these new Heroes on your travels (by visiting Heroic nodes with a non-full party), and you can also unlock them permanently by performing various feats of strength.
- Added 3 new Skills available at rank-up: Rage (Warrior), Decoy (Ranger) and Blight (Mystic).
- Fixed a very rare issue that could cause wrong font rendering in Book UI, or even a crash.
- Fixed a bug where mana granted by certain relics would sometimes not be applied.
Optimizations:
- Reduced the memory usage of various particle effects, without any noticeable loss in quality.
Key Features:
- A Roguelike Experience: Carve a path across the lands of Albion, Marca Hispanica and Al-Andalus. Will you take a dangerous route, risking life and limb in pursuit of a legendary relic? Or will you choose a safer path? Plan and prepare. Negotiate, barter, fight. Tackle challenges. Suffer losses. Recruit new Heroes. Earn Gold, Supplies and Renown. Be careful: your choices are permanent, as is death. But don't tarry - evil never rests.
- Tactical Turn-Based Combat: Master the tactics of squad-based and turn-based combat to conquer both human and demonic foes. Your enemies will be tough and ruthless; make use of high ground and cover, set up ambushes and coordinated attacks, harness synergies between different Hero classes and skills.
- Non-Linear Narrative: Enjoy a compelling story inspired by Arthurian legend, the Matter of France, and the history of Al-Andalus - with an unusual twist. Make choices in interactive encounters that change every time you play. Written by Jonas Kyratzes (The Talos Principle, Serious Sam 4) and Verena Kyratzes (The Lands of Dream, Serious Sam 4).
- Dynamic Leveling: Use Renown to level up your Heroes, and choose between a randomized set of new skills or improved attributes. But choose wisely! Select skills with great synergy and balance your party for the road ahead.
- Equipment Upgrades: Seek out towns to improve your arms and armor, or stumble upon hermit artisans in the wild. With every day that passes, the world plunges deeper into darkness, and you will need all the equipment gold can buy.
- Relics: From a peasant's humble luck charm to the legendary sword wielded by Arthur himself, items imbued with magical power are scattered about the world. Some you will be able to purchase from merchants and collectors, but others will have to be earned through acts of heroism - or displays of wit.
- Spells: Rain thunder and brimstone upon your foes! Seek out and gather Soulstones to restore your power and unlock new Spells. Even if defeated, your spirit will retain all of your collected arcane knowledge as you jump into the next dimension.
- Alternate Dimensions: As you jump from one parallel dimension to the next, history is reshaped. Different kings rule the land, changing the encounters, characters, and events. No two worlds are ever quite the same, and each journey will be unique. And should your heroes fall, remember: defeat is not the end, only a new beginning.
Written by Jonas Kyratzes (The Talos Principle, Serious Sam 4) and Verena Kyratzes (The Lands of Dream, Serious Sam 4) with a story inspired by Arthurian legend and historical literature, and gameplay inspired by modern tactical classics such as XCOM and The Banner Saga.
The Hand of Merlin will be coming to PC via Steam Early Access in May 2021.
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