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League Of Legends

Platform(s): PC
Genre: Online Multiplayer
Developer: Riot Games
Release Date: Oct. 27, 2009 (US), Oct. 30, 2009 (EU)

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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'League of Legends' Pre-season 2022 Overview Reveals Changes And Adjustments

by Rainier on Aug. 11, 2021 @ 8:00 a.m. PDT

League Of Legends is a session-based online multiplayer game that combines elements of RPG and RTS genres with addictive battle action where rival teams compete against one another for victory on highly stylized battlefields and landscapes.

After an age of warfare, the superpowers of the land of Valoran have come together to form a governing body that will settle all disputes behind the closed doors of the Institute of War. Their task is a noble one — to lift the impossible weight of bloody war off the shoulders of the world and place it upon a select few — The League of Legends. On the Fields of Justice, legendary Champions forge alliances and resolve their differences in battle arenas. In the League there is one rule that reigns over all else: Winner rules all.

In League of Legends, players take on the role of a persistent Summoner avatar that gazes upon the battlefield from above and influences battles by taking command of a chosen Champion. During each online multiplayer play session, gamers will choose one of dozens of unique Champions wielding diverse skills and abilities, and engage in fast-paced team-oriented combat to bring their foes to ruin. Champions will gain levels, items, and abilities that enable them to slay their opponents and augment the strength of their allies by battling with enemy minions, foul beasts, deadly turrets and enemy Champions. Players also advance their Summoner’s rank and power to gain new abilities and items, assisting their Champions in battle.

League of Legends emphasizes team-oriented gameplay and players must work together in order to defeat the opposing team. Players will be able to communicate easily through in-game lounges and chat rooms, and forums will act as a conversational hub for a wide variety of discussions amongst community members. League of Legends will feature custom-built multiplayer support including matchmaking, stat tracking, clan support, anti-cheat systems, dedicated in-game ladders and Leaverbuster technology. In addition to extensive multiplayer features, League of Legends will include a single-player mode where players can learn how to play and practice new strategies by engaging robust Bot-AI.

From changing Summoner’s Rift with Rise of the Elements, to building up and refining the item system with the Mythic Forge Update, the last two Preseasons focused on reimagining and revamping long-standing elements of League’s base game. This year rather than focusing on re-envisioning one particular area of the game, we are focusing on places in our current systems (both in- and out-of-game) to strengthen and expand on.

In short, here are our high-level goals this Preseason:

  • Improve and build upon existing game systems
  • Reward progression in a more meaningful way

While we’re not doing a giant, sweeping overhaul this Preseason, we’re also not downscoping the level of work this year. We're happy with the foundations we laid in our past couple Preseasons, and we think going back and strengthening a few of them is the right call for 2022. But this doesn't mean we won't have another big revamp-y Preseason in the future. This year's Preseason is just going to be a tad different.

So let's get into what you can expect in Preseason 2022!

Existing Systems

Dragons

Our original goal was to increase game-to-game variance by creating a variety of distinct and memorable environments for players to master. Rise of the Elements brought us map terrain transformations, new powerful Dragon Souls, and a game-ending Elder Dragon buff. These changes largely succeeded in making each game feel more unique than the last. With that said, we think there’s room for us to expand the possible unique environments players find themself in on Summoner's Rift. We have a couple of goals in mind while we examine potential new additions to the dragon space:

  • Creating new terrain features that contribute to unique matches and alter how the game plays out after the map transforms
  • Expanding the thematic possibilities of what empowers a dragon and how that empowers champions on the Rift

You can expect more updates and thoughts on our work on dragons later this year. 

Items

The Mythic Forge Update brought a lot of change to itemization. We originally set out to ensure that all champions are able to make different strategic decisions through item choice in every game. While we continue to think this is the right goal, we've heard your feedback that having to make a strategic decision about every item in your inventory isn’t always desired or possible, especially in high tension games.

We still want you to make a meaningful choice at the Mythic level for every champion, but we don’t want Legendary items to be held to the same standard. Some Legendary items should be perfect for a few champs, instead of being okay for a lot of them. There are currently a few gaps that we’ve noticed with this goal in mind, so we’re exploring the following spaces:

  • More Mythic options for support champs
  • Improved Legendary item options for mages, assassins, and tanks

Runes

We’ve continued to monitor both the use rates and power levels of runes across the system and we think there are some good, targeted changes we can make to the system. Most obviously, we feel the Inspiration tree’s identity has been fairly unclear, and we’d like to broaden its keystone use cases. During Preseason you can expect: 

  • Reworked Inspiration keystones
  • Secondary rune balance adjustments

Objective Bounties

Champion bounties act as a way to even out the game by getting extra gold from killing enemy champions that have gained a lead. They’ve been around for a while and have been successful, so we don’t plan on making changes to them. But we think we can give you additional ways to get back into a game when the going gets tough... Namely in the form of Objective Bounties. The goal of these are to:

  • Give losing teams more strategic options to get back in the game through taking objectives

We know there could be some concerns about Objective Bounties, the main one being game length. Generally speaking, we think average game length is in a good spot right now and don’t want to impact it. We also don't want to invalidate the big advantages caused by skill gap. If you're just that good and dominating your lane opponent and snowballing the game, that advantage shouldn't just disappear altogether. So we’ll keep an eye on these changes and listen to your feedback to make sure we keep Objective Bounties balanced.

New & Updated Systems

Challenges

One of the new systems we’re hoping to implement during Preseason 2022 is Challenges. Through the Challenges system, a player will be rewarded for all of the challenging (hehe), unique, and fun goals they achieve throughout their games. We’ve designed the system to assess a broad spectrum of League feats so no matter what your playstyle is, there’s something uniquely "you" to shoot for and celebrate.


Not much of a Ranked player, but love collecting skins and champions? Are you amazing at CSing, but leave the kills to teammates? Or maybe you're known for being the ultimate skillshot dodger? Challenges let you personalize and show off the exact type of player you are. Some specific goals we want to accomplish with the final version of Challenges are:

  • Players can track their general mastery and investment in League of Legends
  • Players can visualize and compare a variety of League accomplishments
  • Players have many different types of Challenges and accomplishments to progress and strive towards

Progression Identity Updates

Earlier this year, we introduced the Progression Identity changes aimed at adding more customization options for players. If it wasn't clear already, a lot of this was foundational work for Challenges!

Part of the concepts and explorations we showed you included a series of identity changes that’ll allow you to customize who you are to others at a glance. This includes showing off your accomplishments in specific Challenges through tangible elements in and around the game with things like titles, tokens, and rank. It also includes an overall score of all the different Challenges you’ve climbed through in the form of a tiered progression crystal.

We used this update to really examine the visual elements of our existing identity system—the progress for which we shared earlier this year. Right now we're focusing on providing more clarity while making improvements in places like Ranked and Prestige levels to ensure they feel and look cohesive.

That being said, we've heard your feedback on the desire to integrate champion-specific affinity to the personalization options, as well as doing more with banners in the lobby. We’ll explore what that could look like in our current iteration of Challenges in the near future.

How This Fits With Our Other Systems

The aim of the Challenges system is to provide broad goals and visual representations across everything within League for you to complete... and compete against each other over. This includes integrating systems like Champion Mastery, Eternals, Ranked, Levels, Events, and Collection into one umbrella so everyone has something to shoot for.

This system—though it may feel similar to Eternals—is designed to highlight and work with other systems. With this broader focus, the unique space carved out for champion-specific skill, like Champion Mastery and Eternals, will still be an important part of the League experience. So you’ll be able to develop and display your investment in your favorite champs over time. The approach we’re taking lets us continue to provide more targeted gameplay goals and activities. This way we can serve very specific player types (i.e. collectors, one-tricks, ARAM-only players, etc.), while still rewarding broader groups of players who do a little bit of everything.

Right now we're tracking towards having Challenges included as a part of Preseason 2022, but things may change based on your feedback. If Challenges don’t ship with Preseason, we'll definitely look to introduce this system in early 2022. 

Like past years, we hope to reveal more of our plans as early as possible and have regular touchpoints prior to the changes later this year. At the very least, you can expect more Preseason info in the following places soon:

  • September: Quick Gameplay Thoughts
  • October: LoL Pls: Preseason 2022 and early PBE

Key Features :

  • Play as dozens of unique Champions with diverse skills and abilities while engaging in fast-paced team-oriented combat.
  • Compete in a variety of highly stylized and unique handcrafted battle scenarios.
  • Create your own persistent Summoner avatar and customize your appearance through achievements that you earn in game.
  • Advance your Summoner in rank and power to gain skills and abilities that give you an edge in battle.
  • Join clans and teams to compete with other players in tournaments and organized leagues.
  • Assemble Legendary items for your Champion by forging together basic items you obtain on the battlefield. Choose from over 200 uniquely crafted items to augment your Champion's power.
  • Robust matchmaking and detailed stat tracking help to ensure balanced games for new players and veterans alike.
  • Unlock new content through persistent gameplay and mastering the game.
  • Integrated Leaverbuster technology helps ensure people stay for the whole game!
  • Participate in the creation of League of Legends through our Suggestion Engine the community will have an unprecedented voice in what new content is created and implemented into the game.
    And much, much more...

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