Demiurge is an independent games development studio based in Cambridge, Massachusetts, US. Through the transaction, Saber onboards an experienced team of developers and strengthens its’ footprint in the US.
“Demiurge is one of the most highly respected development studios in the world. Their expertise is without parallel and their reputation for tackling the hardest technical tasks makes them a perfect fit for Saber’s plan to vastly expand its work-for-hire business”, says Matt Karch, Co-founder and CEO of Saber Interactive.
Demiurge Studios is an independent games developer based just outside of vibrant gaming hub Boston in Cambridge, Massachusetts, US, founded in 2002 by Albert Reed, Chris Linder and Tom Lin. Demiurge has a rich history, and after a shift in strategy in 2008 to focus on free-to-play mobile, Demiurge was acquired by SEGA’s mobile division in 2015, and then re-acquired in a management buyout in 2020 by Albert Reed. The original founders are still involved in Demiurge today and CEO Kurt Reiner leads the team of 68 employees in total.
Demiurge Studios has been involved in many co-development projects and contributed to over two dozen titles, out of which four are original mobile free-to-play titles: Crazy Taxi Gazillionaire, Sega Heroes, Puzzle and Glory, and Marvel Puzzle Quest. The studio develops games cross-platform and is now focusing primarily on the AAA segment. It has worked with leading international developers and publishers such as THQ, Gearbox, Electronic Arts, Ubisoft, SEGA, and Epic Games on titles such as Titan Quest, Borderlands, Brothers-in-Arms, Mass Effect, Medal of Honor: Airborne, and Rocket League: Sideswipe.
During 2021, management expects that Demiurge will generate approx. $15m in revenues. The studio is profitable and has an exciting pipeline to accelerate growth and grow the team past 350+ employees during the next five years.
“Our search for a partner that would give us the freedom and trust to grow our business has led us to this day. Demiurge fits perfectly into the Saber/Embracer ecosystem and we have plans for immediate and rapid growth as part of the company”, says Kurt Reiner, CEO of Demiurge Studios.
Through the acquisition, Saber onboards a talented team that will strengthen Embracer’s work-for-hire capabilities with significant experience of AAA game development. Demiurge further builds on Saber’s footprint in the US and enables direct access to Boston, a city with tremendous talent and a major hub of game development on the East Coast.