Born of a love for traditional computer role-playing, Broken Roads is an upcoming isometric post-apocalyptic RPG providing a rich, engaging narrative and an all-new morality system. Using fixed-camera, hand-drawn isometric props and environments, the game will allow players to experience a ravaged future in a story of survival, introspection and community as they make their way across a desolated Australia.
The game tells the story of a group of companions as they make their way across Western Australia, encountering new friends, overcoming terrible enemies, and uncovering a mystery behind ever-stranger happenings in the Never Never.
Broken Roads’ real-time exploration and turn-based combat is beautifully illustrated with hand-drawn artwork throughout, with the goal of offering an experience of playing in concept art – 3D characters, VFX, 2D environments and props all follow this painterly style.
The game also presents players with an original morality system: the Moral Compass. This novel design sees dialogue options and questing decisions influence, and be influenced by, a character's philosophical leaning. Player decisions will shift a character’s philosophical leaning and alter their future choices, as well as open up Moral Traits which can help or hinder.
Originally planned for late 2021, publisher Team 17 has just picked up the publishing rights for Broken Roads and delayed the launch until 2022.
Key Features:
- Deep and compelling: Broken Roads builds on classic single-player role-playing games, blending traditional gameplay with original mechanics and experiences
- Moral Compass: A unique system that influences both story and gameplay as the plot unfolds
- Authentic setting: Explore real-world locations across a post-apocalyptic Western Australia filled with intriguing and emotional stories
- Unique visual and musical styles: Hand-drawn visuals and a soundtrack composed with instruments constructed from everyday objects help make the world of Broken Roads vibrant and alive.
Drop Bear Bytes is comprised of industry veterans and talented newcomers, with alums from the likes of CCP Games, Riot, Ubisoft, Electronic Arts and Torus Games. The environments and props are being produced by Mighty Vertex, the art studio behind the isometric graphics in Harebrained Schemes' Shadowrun series of RPGs. Leanne Taylor-Giles recently joined the studio after nearly six years at Ubisoft Montreal, where she worked as a scriptwriter on Rainbow Six Siege and Watch_Dogs 2, with prior writing roles on the likes of Avatar: The Last Airbender - Into the Inferno and Destroy All Humans! 2.
Broken Roads is in development for PC and consoles, scheduled for release in 2022
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