To succeed, players will need to control and mix various abilities, utilise an array of weapons, and explore breathtaking worlds, making for a diverse and progressive gameplay experience.
You are a captain of one of the last human arks. In search of a new home for humanity, your vessel was sucked into a black hole. From your position beyond space and time, you witness an unknown race devastating what looks like a habitable solar system. The unknown physics of the black hole endow you with mysterious powers and allow you to exist in parallel worlds. Live, die, and repeat in your quest to conquer at least one of these worlds in the name of mankind.
The decisions you make through each life and death cycle provide for a story that is uniquely tailored to each player.
Outlier is coming to PC Steam VR Early Access on March 17, 2022.
After the first demo was released on September, we've been improving and expanding every aspect of the game: more weapons, more powers, more pickups, more everything. During development, we focus closely on quality, not just quantity. Every new artifact or power up is designed to create more viable and unique builds.
We don't want to spill all the beans right away, so closer to the release date we will share more details about the player's hub, narrative, in-between-runs progression and other stuff important for a rogue-lite game :)
Given that a good rogue-like game is a thoroughly calibrated mix of complex systems (combat, progression, narrative), Early Access has become the gold standard for developing such games. Risk of Rain, Dead Cells, Hades - the most notable representatives of the genre proved the sustainability of this approach.
Opening up a development cycle early will help us figure out what aspects of the game players are really responding to, and nip any design issues in the bud.
Meta has accepted putting Outlier to the official Quest Store. Though, we plan to tweak all main game systems first during the early access period. After we receive enough feedback from the community on the core mechanics and future content of the game, we will start working on a Quest port. Its release window remains the same - 2022.
Key Features:
- Elaborate, yet randomized level generation: Every level is procedurally generated. This means each new restart is a brand-new experience for the player. You will meet different characters and experience new artifacts, weapons, and story pieces. Your unique abilities build across the game’s even in a single game session.
- Making the most of VR: The advanced controls integrate a wide range of movements. As you tactically break your way through the enemy hordes and navigate the complex terrain, you’ll need to use your body to cast artifact powers, slam enemies with surrounding objects, cut them into pieces, dodge their attacks, hide behind objects, jump, dash, and more.
- Micro and macro player progression: The combination of power-ups and ability modifiers makes for different experiences. Combine your spells together to get new ones: mix a fireball and a telekinetic push to acquire both an explosive fireball and a fire push. Shape your character and armory between the runs to construct diverse builds for any playstyle."
- Explore a looped Sci-Fi world: The solar system after alien race expansion is a harsh place, full of harsher occupants. As you progress through each planet, random events and new storyline pieces will help you to infiltrate the black hole and fight back against the intruders. Interconnected levels drive you to explore your surroundings, full of breathtaking landscapes and mysteries like secret rooms, hidden passages, and artifacts.
Outlier is coming to PC (Steam VR) and Meta/Oculus Quest in Winter 2022.
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