In Moss: Book II, the story picks up right where things left off following the successful rescue of Quill’s uncle Argus. Your adventure continues with the revelation that a winged tyrant leading the Arcane forces has turned its focus on Quill and is now on the hunt for her within the hexed castle where her uncle was held captive.
But Quill has a plan of her own, one that could finally end the merciless rule of the Arcane and save the world from a great unmaking.
Lined with dangerous terrain, challenging puzzles, and enemies twisted in fire and steel, Quill’s journey will be trying—filled with triumph and heartbreak alike—but new allies, old friends, and the very nature of the castle itself can help as she works to save the world from a great unmaking.
Your adventure with Quill continues in Moss: Book II, where you will be rewarded with more of everything you fell in love with in the original: fresh challenges, new game mechanics, extensive environments, epic enemy encounters, and more opportunities to bond with our favorite tiny mouse friend.
Exactly two weeks from today on March 31, players will reunite with Quill in Moss: Book II on PlayStation VR.
Polyarc revealed a new limited edition screen-printed poster to commemorate the release of Moss: Book II. Designed and printed by artist Kyle Sauter, it comes as a 11”x17”, 4-color screen print on off-white heavy weight paper. "For this poster I wanted to capture a moment of action frozen in time,” said Sauter. “Quill leaps into battle as a swarm of Arcane enemies close in."
The above gameplay video gives you a sneak peek at some of the environments, enemies, and challenges you’ll encounter in this new adventure. While I showed off some new, unique features—including a teaser for a pretty big encounter that Quill is about to face—I purposefully left out a lot of really cool things that we want you to experience on your own. And I have a feeling you’ll be glad we didn’t spoil them for you.
If you don’t have time to watch the entire video, here are some highlights that I think you’ll enjoy:
We start the episode in the gardens, an area just outside of the castle that you traveled to in the first game. There’s a reason you made the journey to the castle, but we won’t spoil that for the few of you who have yet to play Moss. By now, you’re a couple chapters into the game where you’ll have already met a few new characters, and both you (the Reader) and Quill have unlocked new abilities. As the Reader, you have a real physical presence in the world, and in addition to guiding Quill, you’re also able to reach in and interact with the environment—something you can expect to do in all new ways in Book II. With your new nature attunement abilities, you can now grow vine bridges and paint vines on the walls to help Quill access places she otherwise wouldn’t have been able to go. This will be important as you travel through the game.
While running on the vine bridges is exciting, since Moss, Quill has learned a new skill of her own: climbing. With your ability to grow vines on the walls, and her ability to climb, she can now reach high-up ledges. This is very exciting, as it allows us to create new platforming challenges that Quill will need your help navigating.
But these gardens aren’t all flowers and butterflies—there’s danger that lurks in the shadows. And as you travel towards the conservatory, you’ll face the Ripper, a new enemy (one of many!) that you can grab and interact with. It’s super fun to wind them up and release them like wrecking balls. Let’s just say that sometimes you will want to keep them around to help solve puzzles.
When playing Book II, you’ll travel to exciting new places, including the Foundry beneath the castle, the epicenterof where Arcane weapons are forged. Luckily, Quill is gifted a hammer to better equip her for this daunting challenge. As you’ll see, it’s quite hefty in size, which makes it A lot of fun to crush things. And with both you and Quill working together, it can be used not only to make scrap metal out of armored enemies, but also as a crucial tool to get out of other predicaments.
Along with new weapons—yes, I said weapons plural ;) —you’ll encounter new enemies as you progress further into Arcane territory.
And while I’ve said it before, I just can’t stress this enough: the journey in Moss: Book II will be trying—filled with triumph and heartbreak alike—which is why Quill needs you by her side more than ever. Your adventure will be grander than before. Filled with more emotion. More interaction. More challenges. It won’t be easy, but saving the world never is.
And if you think Quill’s hammer is impressive, let’s just say you haven’t seen anything yet…
The team at Polyarc is extremely proud of this game and we cannot wait to share it with you. And trust us, this was only a small taste of this all-new adventure. We hope you loved what you saw today, and that you’ll fall in love with Quill all over again in the coming weeks.
Josh Stiksma
Principal Engineer & Design Director, Polyarc
Moss: Book II is coming to PlayStation VR on March 31, 2022.
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