In Overwatch 2, players will take on the roles of the world’s heroes in cooperative missions that challenge them to team up, power up, and stand together against an overwhelming outbreak of threats around the globe. Players will also battle each other in the next evolution of competitive Overwatch play, which carries forward existing players’ accomplishments and loot collections and features the current complete Overwatch roster, a new generation of heroes, new internationally recognizable maps that widen the scope of the world, a new Push map type, and more.
In the sequel’s action-packed cooperative Story Missions, players will experience the advent of a new Overwatch as Winston, Tracer, and other members of the original Overwatch join forces with a new generation of heroes. Players will take an active role in the Overwatch saga as a new global crisis unfolds through a series of intense, high-stakes four-player missions. As the story progresses, players will team up as different sets of heroes and fight to defend the world from the omnic forces of Null Sector, uncover the motives behind the robotic armies’ attacks, and come face-to-face with rising new threats around the globe.
The battle continues in Hero Missions, where the Overwatch team will be called upon to go beyond their limits as they deploy across the planet, defending cities against robot invasions, taking on elite Talon agents, and battling the villainous forces laying siege to the world. In this highly replayable mode, players can level up their favorite heroes and earn powerful customization options that supercharge their abilities in co-op play—such as altering Reinhardt’s Fire Strike to ignite nearby enemies or modifying Tracer’s Pulse Bomb to cause a devastating chain reaction—granting the extra edge they need against the overwhelming odds.
Sojourn is ready to deploy. As a former Overwatch Captain, Sojourn fields abilities designed to plan, lead, and execute strikes on her opposition.
The 33rd Hero on the roster, Sojourn offers a unique mid-range gameplay experience and a kit packed with some incredible mobility and artillery. Senior Hero Designer Josh Noh has been leading the charge on her gameplay development, while Narrative Designer Miranda Moyer wrote many of Sojourn’s in-game voice lines. They're both here to give us insight into her conceptualization and play style.
Railgun
The Railgun’s primary fire is a rapid projectile that generates energy on hit. The energy Sojourn generates from her primary charges up her secondary, which is a high-impact shot that consumes the stored energy. “The Railgun is where Sojourn started,” says Noh. “We wanted to make a mid-range hero that rewards accuracy, but still make it fun for varying levels of skill and gameplay.” Sojourn can be a difficult hero to play—the more accurate your aim, the more effective you're going to be with her Railgun, resulting in a high skill ceiling with a lot of power weighted in her Railgun’s secondary fire.
Her playstyle highlights her character and personality. “Sojourn’s someone who is super detail-oriented and thorough, which I think leans into her kit being accuracy-heavy. She is a brilliant tactician and definitely a ‘measure twice, cut once’ kind of person,” says Moyer.
Disruptor Shot
Disruptor Shot is an AOE ability that will snare enemies and eat away at their health. Sojourn can use this to increase the effectiveness of her Railgun. Early prototypes of this ability did massive damage to barriers, but the ability was finalized to complement her secondary fire. “Disrupter Shot evolved from shredding barriers to slowing enemies down with a snare that allows Sojourn to get an easier shot with her secondary fire.”
It’s best to keep your eyes on Sojourn; if you get caught in her Disruptor Shot, there’s a good chance she has you in her sights. “Sojourn's cybernetic abilities help her eliminate variables,” explains Moyer, “The disruptor shot has a slow that improves her odds and makes her more accurate, minimizing any chance for mistakes.”
Power Slide
Sojourn’s Power Slide adds remarkable mobility to her kit. It's a rocket-powered slide that can be cancelled into a high leap at any time by jumping. Utilize this ability correctly and you’ll be able to quickly reposition Sojourn. “We wanted to add a vertical element to her kit to enable her to quickly access high-ground vantage points and help solidify her role as a mobile damage hero,” says Noh.
“Her abilities are baked into her cybernetic body that allows her to execute her objectives,” explains Moyer. “Sojourn has had a lot of cybernetic upgrades in her life, starting out of necessity in her childhood. Eventually she started opting-in for cybernetic upgrades when she was in the military.” Sojourn chose these abilities to become the most effective fighter she could be— a stark contrast to her fellow Hero, Genji, who was forced to take his cybernetic body. Her cybernetic body and abilities are a means to an end, but only her objective matters.
Overclock (Ultimate)
Sojourn’s Ultimate ability automatically charges her Railgun’s energy for a short duration and allows her shots to pierce enemies.
Overclock is another example of how mechanical skill and accuracy is greatly rewarded with Sojourn’s kit. When she activates her ultimate, her Railgun’s secondary fire will enable her to quickly eliminate enemies with high-powered shots. “We wanted it to feel almost like the hitscan version of a Genji Dragon Blade,” says Noh. “You will have a limited time to make a big play... or you could miss all your shots.”
We're anticipating her gameplay to evolve, but we have noticed trends throughout testing up to this point. “She’s probably not going to be a hard flanker, but it’s easier for teams to spread out in a 5v5 world. You can poke from wider angles, and that’s where Sojourn’s mobility becomes important.” Power Slide enables Sojourn to skirmish with enemies then retreat to her team when she needs help. “We're looking forward to seeing how people play Sojourn in the upcoming April 26th beta! We know she has a high skill ceiling,” Noh says, “so the team will be looking at how she performs at different skill levels to make her feel good for everyone.”
This is an important moment for our team because we feel Sojourn represents what makes Overwatch special, both as a game and an idea. The world could always use more heroes, and the choice is yours to answer the call.
To help realize these missions, the sequel also introduces significant engine upgrades that support larger maps for co-op (PvE) play, as well as the wide variety of new enemies and factions that players will encounter on their missions. The game also introduces visual enhancements designed to bring players’ favorite heroes—and their new looks for Overwatch 2—to life in greater detail.
Overwatch 2 also represents the beginning of a new era for the series’ world-renowned competitive 6v6 play. In addition to carrying forward all of the original game’s heroes, maps, and modes—as well as existing Overwatch players’ accomplishments and loot collections—the sequel adds multiple new playable heroes to the ever-growing roster; widens the scope of the world with even more maps and locations; and adds a new Push map type, in which two teams compete to make a robot (that happens to be pretty good at pushing things) push the map’s objective to their opponent’s side.
Overwatch 2 also renews Blizzard’s commitment to continue supporting the existing Overwatch community. Current Overwatch players will battle side-by-side with Overwatch 2 players in PvP multiplayer. In addition, current Overwatch players will be able to play Overwatch 2 heroes and maps, ensuring the core PvP experience remains dynamic and vital for today’s community in the Overwatch 2 era.
More details on Blizzard’s plans, including some of the new heroes joining the fray, will be announced in the future as development continues.
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