Manor Lords aims to provide a gridless, organic city-building experience with full freedom of placement and rotation, but utilizing snapping tools to make the planning more comfortable.
The building mechanic is motivated by the growth of real medieval towns and villages, where major trade routes and landscape often influenced how the settlement shaped and developed.
While not set in an exact place and time to allow for a sandbox experience, the game is heavily influenced by the style and architecture of late XIV century Franconia. Common medieval tropes are avoided in favor of historical accuracy, in order to make the world feel authentic, colorful, and believable.
Fields must be plowed by a team of oxen, iron bloomed in a bloomery, the sheep herded on the open pastures governed by the Lord of the Manor…
This combined with an attention to detail is the key to immersing yourself fully in the medieval fiefdom you rule.
The seasons pass, the weather changes, towns can rise and fall to war, disease or famine.
Manor Lords aims to portray battles that feel real, with large-scale unit formations, morale, flanking, fatigue, weather conditions, and equipment all coming into play. Position your troops wisely. A smaller force can defeat a larger enemy, if commanded well.
Manor Lords is in development for PC (Steam / GOG).
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