The long-running fighting game series created by MAGES. with designs by Hiro Suzuhira and music by Takeshi Abo has roots back to the PS2 era and spawned numerous core games, arcade versions, and pixel-brawling spin-off titles.
Recently revitalized with the launch of Phantom Breaker: Omnia, Rocket Panda Games is excited to further explore new directions for the IP and is committed to maximizing the series’ potential for fans around the world.
“Today marks the beginning of a new chapter in the Phantom Breaker franchise, and we couldn’t be more thrilled,” says M. Panda. “We go way back with SakariP (Producer) and have a great relationship with MAGES., and we’re super happy to carry on the torch for the series. The team’s got some great stuff in store that we can’t wait to share with everyone in due time.”
Phantom Breaker is a fast-paced 2D anime fighting game series that was first conceptualized on the PS2 in a series of adventure/visual novel games (Season of L 1-2, Missing Blue, and D→A: WHITE) and debuted in 2011 as a standalone title on the Xbox 360. It has since gone on to have numerous entries and spin-offs such as the Sega RingEdge 2 arcade version, Phantom Breaker: Another Code, and the pixel-brawler Phantom Breaker: Battle Grounds games on the PS3, Xbox Live Arcade, Steam, Nintendo Switch, PS4, and Xbox One.
The most recent title in the series, Phantom Breaker: Omnia, saw a worldwide release in March 2022.