Aberrant particles stayed dormant in the nether, waiting for the call of the Great One and driving the world into madness; one day, scientists opened a gate … Following a New Weird style, Once Human combines the rationality in science with the mysteries of the unknown. In a precarious world where all common sense is distorted, will humanity fall into the abyss or thrive on adversity?
To survive in the wasteland, humans must unite in groups. With coldblooded research nuts, honest yet simple civilians, violent lunatics, optimistic dreamers and lone wolves, factions are formed. Among these factions, five attract the most attention: Rosetta, Blackfell, Vulture, Guerilla, and Mayfly.
Plant, animal and human infected by Stardust will transform into disfigured monsters called Aberrant. Once polluted by Stardust, the host will be swept along to join the evolution route of Stardust while the winner becomes an advanced organism and the failed ones decay to dust. In early state, Aberrants may not be too aggressive, but as time goes, they will be driven wholly by the desire to evolve and show their cruel nature.
With multiple weapon choices from handgun to submachine gun, players may excel in hardcore battles with their most handy firearm. What's more, your favorite gun actually grows with you! Use gun perk to make a killing machine out of your weapon. Use lethal weapons and unleash destructive skills to fight your way out. Battles can take place almost anywhere in Nalcott. With Aberrant, Rosetta and Vultures rampaging about, you are never short of enemies.
In the Stronghold Contest, Defender and Attacker battle to take control of the Beacon Area in the middle stronghold, and capture progress will accumulate when the area is free of the opposite team. Whoever seizes the area is the winner.
Various landscapes, realistic weather changes, and distinctive features. From desert to forest, Once Human offers a glimpse of the world taken over by nature and otherworldly creatures.
The Once Human development team keeps sharing its development updates by revealing three fascinating updates that will greatly enhance the game’s survival experience.
Players, as Meta-Human, need to survive in the harsh environment with swarms of enemies and rebuild human civilization after the world was devoured by apocalypse. The game incorporated a New Weird art style in its sandbox gameplay. Also, the development team is endeavored in nurturing an active yet expanding player community to attract a great number of followers online.
New era with electricity at home
In order to create a more realistic post-apocalyptic survival experience for players, Once Human development team revealed in the latest development blog that they have added a new energy source, electricity. Now players can connect homebase facilities to various types of power generators and have the ever-running current serve their needs.
Most of the devices in Once Human need electricity to be up and running, including workbenches, defensive structures, and lighting. Don't worry, players don't have to be electricians to play with electronics. All they have to do is to connect these devices to a generator, hydro, wind, biomass, solar panels, and even anomaly generators, etc.
The most powerful generator of all kinds is the anomaly generator. So, what exactly is an anomaly generator? Anomaly is a powerful phenomenon, or existence that can affect people or environment around it. It can take up the form of a talking gun, a humanoid with an unusual head or even a ghostly being. By finishing a containment mission in game, players can contain the anomaly in a special, secure container and insert the container into the core of an anomaly generator. The generator then turns the energy of the anomaly into electricity using secret Rosetta technology. This type of generator is far more powerful yet sophisticated in construction compared with all other types. Players need to thrive and keep upgrading their territory and technology to learn how to build the anomaly generator.
Be prepared for extreme weather!
Once Human Development team members announced that they've been working on the weather system since the last test and have recently made further progress in constructing more realistic simulations of different weather conditions. Besides sunny, windy, foggy, and rainy days, they are now introducing extreme climate events into the wild based on geographical features. These include thunderstorms, sandstorms, and super heavy rain.
In extreme weather, players’ visibility and speed of movement will drop relatively. Furthermore, players' homebase, furniture and devices are vulnerable to the effects of bad weather. If exposed to sandstorm, thunder or heavy rain fall, their durability will gradually deteriorate. Players need to remember to place homebase in a safe location and keep in mind that they may have to repair their house in time.
Gathering experience is now smoother
According to the latest development blog, Once Human development team has optimized the basic collecting and gathering logic of the game world. Now, locations of mineral ores, wildlife, and plants are allocated following natural logic. They are easier to be found, and regularly gather together to form resource-rich areas.
For example, players may find trees growing closer to waterbodies, minerals popping out more around rock formations and mountains, while animals avoiding the main roads. Focusing on these environmental clues and they can easily find and farm the resources in need!
Within the next few months, Once Human will launch a new round of game beta test with all the above features ready for play.
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