Fight alongside your teammates in virtual arenas that you can alter, exploit, and even destroy. Build your own playstyle in this first-person shooter to win escalating tournaments and lasting fame.
We invite you to virtual arenas based on iconic real-world locations that contestants can alter, exploit, and even destroy in chaotic PvP matches. Add a tremendous variety of skills and weapons to the mix, and you will be able to craft your own unique contestant with your very own loadout, playstyle, and look. Those who succeed will advance through escalating tournaments, earning lasting fame as they reach the ultimate pinnacle of competition in The Finals.
Viewers at home, here's the news you've been waiting to hear: The Finals is accepting new contestants, and that means YOU! That's right, soon the world could be watching YOU tear apart our newest dynamic arenas and seize everlasting fame!
As you know, The Finals is the world's greatest free-to-play combat game show! Our contestants plug in to our virtual world and join teams in escalating tournaments. They fight it out in our beautifully-rendered arenas based on real-world locations that they can alter, exploit, and even destroy.
Sure, you can aim and shoot, but contestants that add our carefully curated virtual environments to their arsenal are more likely to advance, so do anything you can imagine in the name of victory! Burn arenas to the ground! Send wrecking balls crashing into your opponents! Don't just pull triggers - pull down buildings!
The Finals Alpha Playtest on PC via Steam starts September 29, 2022, 2:00 p.m. CEST, and will be live through October 3, 2022, 9:00 a.m. CEST.
Game is currently in development - playtest experience is limited (larger playtests are coming), feedback for bugs and balance issues are greatly appreciated
Available to players in EU and NA (USA & Canada)
Q: What should the community expect to see in the game at full release that we won’t see in initial playtests?
A: The short answer: a lot. In our first Closed Alpha, our focus is on testing the core experience, how the game feels and plays, and our backend infrastructure. There are aspects of the experience that will change and some that are missing entirely right now. We want our community to be mindful of that when they get their hands on our first alpha build.
Q: You mentioned 12 players (4 teams) per round - is that set in stone, and if not, how many might you consider?
A: Currently, and for the Closed Alpha, we’re testing our extraction game mode with four teams of three. This is not, however, set in stone. Both game modes, and team setups are part of the aspects of the experience that will expand and change.
Q: Will there be skill- and/or rank-based matchmaking?
A: Not in Closed Alpha. But definitely for later, larger tests / launch.
Q:What has been the most challenging aspect of making this game for Embark Studios?
A: Games are challenging to make in so many ways. This game is certainly no exception, especially considering it’s implementing technology that hasn’t been tried on a wide scale before. Building and implementing our server-based movement & destruction system that powers the environmental dynamism in THE FINALS has been one of these particularly challenging aspects of this development.
Q: Can you provide a bit more detail about how players can modify their characters? What features, cosmetics, and gameplay skills? Maybe provide a few examples?
A: This game a hero builder that lets you choose how you want to play and the way you look. For Closed Alpha players will choose between three player types (heavy, medium, and light), that they’re able to modify to a really large degree. These types have unique weapons, gadgets, attributes (like hp and movement speed), unique attributes, and visual customization options. This means a big variety of potential builds and unique playstyles.
Q: How many weapons, gadgets and abilities will be available in the playtest?
A: For Closed Alpha, we’re testing 42 different weapons, gadgets, and abilities.
Q: How many maps will be in the playtest? How much will the maps vary in size?
A: For Closed Alpha, we’re testing one map, based on the Old Town of Monaco. We are, however, working on several arenas. These differ in size, setting, and level attributes (like open distances). For now, we’re not announcing any arenas beyond Monaco, so stay tuned.
Q: Can you elaborate on getting to the finals and the length of rounds?
A: This is one aspect of the game that isn't fully fleshed out in Closed Alpha compared to what will be in the game at later tests / launch, so we want to be a bit careful setting too fixed expectations around this. With that being said, sessions are 8 minutes in length, and in the Alpha build, we have three stages in each match.
Q: Part of the trailer showed throwing something on fire that looked like it exploded. Seems cool. Any info you want to share on throwing things?
A: Yes throwing things is definitely a part of the game. Barrels and other physical items in the games are interactable and throwable. And yes, you can put them on fire. So what you saw in the trailer is surely a relevant aspect of the experience and how THE FINALS is played.
Q: Are there other movement-related gadgets - saw the grappling gun things, zip lines, and foam launcher from the trailer, anything else you wanted to mention?
A: Traversal is one key factor that contestants can shape in THE FINALS through attributes, gadgets, and abilities. The items you mentioned are certainly some of the key traversal gadgets / abilities in the Alpha build. With that said, full destruction allows for all kinds of other creative ways to move around. What is to say C4 isn’t a traversal gadget when a house stands in your way?
Q: What is server-side movement & destruction?
A: Server-side movement & destruction has been a holy grail in game development for a long time and we’re really proud to have made it a reality in THE FINALS. Rather than having movement physics running on the client-side (ie the computer you run the game on), environment movement happens on the server. That implies there’s a single truth for physics, for all players at the same time. In turn, that allows for physics-driven movement on indeterministic surfaces. Yeah, that’s a mouthful, we know, but it means that players can move at the same time on moving platforms, in a multiplayer setting. Or that you and your friends can experience being in the same collapsing house together, in sync. We will be diving into this topic in more depth in the future, so stay tuned. It’s an exciting topic, and it fundamentally changes the way dynamic multiplayer can be played.
The Finals thrives on spectacle, so drive your fans wild with thrilling combat and your own personal flair as you compete for worldwide fame and the support of our discerning and stylish sponsors.
Play Your Way - Whether it’s sneaking up on enemy squads with a katana in hand or ripping an entire building out from under their feet with explosives, The Finals lets YOU make the call! With different skills across body builds and a wide array of weapons and gadgets, you'll have all the tools to make your playstyle your own!
The World Is Your Weapon (And Enemy) - A skilled contender might go in guns blazing, but with environmental destruction in your arsenal, that’s just the start of what you can wield against your foes! All of our arenas can be altered, used, or reduced to rubble - and not just by you.
Your Rising Star - Ready for your close-up? Standing out in The Finals means the eyes of the world will be upon you, so you’d better look your best! Gather fans and fame as you craft a unique avatar with the help of our generous sponsors and dazzling customization options!
This is the opportunity of a lifetime. Arenas based on iconic places, unparalleled destruction, and endless tactical possibilities await - make them your own, and the floodgates of fame will open. Your competition will have the same opportunities, so it’ll be up to you to be more clever and attention-grabbing. Are you up to the challenge? Are you the world’s next all-star?
Can you reach The Finals?
Key Features:
- Truly Dynamic and Destructible Environments — Contestants fight it out in virtual playgrounds based on some of the world’s most iconic places. The arenas are immersive and fully destructible, powered by Embark’s new server-side destruction & movement system that ensures every player experiences the same impact to the world at the same time – whether it’s a piece of furniture blown apart or a whole building collapsing.
- Maximum Player Expression — Deep visual and gameplay customization allows players to build their own unique contestant. From stealthy ninjas defeating opponents with a katana, to cowboys tanking with rocket launchers, every contestant can control who they are and how they play. Rely on Your Instincts — Why impose limits to your imagination? In The Finals, if you think something might work, it probably will. Contestants need to rely on their intuition, use the environment to their advantage, and make full use of their bespoke arsenals and abilities to defeat their rivals and complete objectives.
- The World’s Biggest Stage — All of this beautiful, brutal chaos is wrapped up into an over-the-top virtual game show, centered on a high-stakes tournament with eliminations between every high-tempo round. Teams of three will need to work together to advance. Lose, and you can jump right back into a new tournament — win, and you can reach The Finals.
The Finals is in development for PC (Steam).
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