The year is 1947. Lora and Walter Harris move to a farm, which used to belong to his parents. Walter is a writer and Lora is a housewife. Both are quite unsuccessful.
The family is going through financial difficulties. The situation is also complicated by the fact that Walter owes money to people from New York. And although the husband keeps it a secret from his wife, Lora has a suspicion. Moreover, she suspects him of cheating.
Lora understands that she gave up her job, her dreams and other opportunities for her failure of a husband she doesn’t even love. Now she is stuck in a cold empty house barely making ends meet.
As she struggles to make loan payments, she finds out that Walter’s publishing house has insured his life. In the event of his death, the insurance sum would be $30.000. A plan is born in Lora’s mind.
Loretta is a housewife. Her husband Walter is a writer. Dragged from the glitz and glamor of New York City and thrust into a dilapidated farmhouse in the rural south, both are unsuccessful, struggling with their finances and their relationship. But when Loretta learns of her husband’s infidelity and a remarkably lucrative life insurance policy filed in his name, a grisly plan begins to take root. It is up to the player to decide how far she will follow it.
Players choose dialogue, interact with objects and decide the depths to which Loretta's depravity spirals while navigating a nightmare of her own creation. The game is split into multiple chapters that jump back and forth in time to provide context and reveal the background of Loretta’s degradation. Different story paths lead to various twists, turns, and multiple endings. Will you season your husband’s steak with pepper, or with poison? Will you lie to the nosy officer with lemonade, or get rid of him in the backyard?
Conceptually and aesthetically, the game is inspired by the American art of the twentieth century, the works of Andrew Wyeth and Edward Hopper, film noir of the 40s-50s, thrillers by Alfred Hitchcock, the Philip Ridley movie "The Reflecting Skin," the books "1922" by Stephen King and "Lolita" by Vladimir Nabokov.
“For quite a long time I was enthralled by writing about an ambiguous hero, even an anti-hero. Creating a complex character, who, despite her evil actions, would evoke sympathy and understanding, if not forgiveness, was one of the main challenges in making Loretta,” says writer Yakov Butuzov. “The story in Loretta provides a chance to explore a personal family drama in the 1940s about adultery, violence and relationships between a man and a woman. Loretta is an opportunity to ask questions that are relevant to this day – questions that concern me personally, and an opportunity to express my love for the culture, history and art that I’ve adored all my life. I only hope that the players will enjoy Loretta as much as I enjoyed working on it.”
Key Features:
- Decide whether Loretta's story remains a web of deceit or crescendos into bloody murder through dialogue and discovery.
- Conceptually inspired by film noir, the art of Andrew Wyeth and Edward Hopper, as well as the works of Alfred Hitchcock, Philip Ridley, Stephen King and Vladimir Nabokov.
- Solve cryptic puzzles to dive deeper into Loretta's imperfect past and discover the levels of desperation she feels to reclaim control of her life.
- Whose side will you take in this story without heroes? Branching paths and multiple endings allow for a custom experience or opportunity for replay. Choose Loretta’s fate and explore the multiple opportunities as they present themselves to her.
Loretta is coming to PC (Steam) on February 16, 2023, followed by Nintendo Switch, PS4 and Xbox One at a later time.
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