Wyrdsong

Platform(s): PC
Genre: Role-Playing
Developer: Something Wicked Games

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





'Wyrdsong' Developer Hires 'Starfield' Lead Quest Designer Will Shen

by Rainier on Oct. 17, 2023 @ 11:51 a.m. PDT

Wyrdsong is an occult historical fantasy RPG set in a fictionalized Portugal in the middle ages.

Developed on Unreal Engine 5, Wyrdsong is set to immerse fans in a dark ‘historical fantasy’ where every decision has a consequence, both in this world and others yet to be discovered.

Wyrdsong is a preternatural RPG that brings players to a fictionalized version of Portugal. Set in the middle ages and doused in occult imagery, a quest awaits players that will have them questioning their sense of reality and the choices they make.

Players will be challenged to question both their reality and the choices they make as Wyrdsong is set to expand, question, and re-define aspects of what makes up the current Role Playing Game genre. 

Something Wicked Games announced the addition of another former senior Bethesda developer to its team today: Will Shen.

Shen comes aboard Something Wicked Games following the launch of Starfield, which he worked on as a lead quest designer. Bringing a wealth of AAA RPG experience, knowledge and guidance, Shen’s onboarding as a lead content designer is a valuable addition to the already stellar all-star team developing Something Wicked Games’ debut title, Wyrdsong.

Shen brings more than 16 years of games industry experience to the ever-growing team of veteran developers on Wyrdsong. His latest adventure before joining the development of Wyrdsong was at Bethesda Game Studios, where he operated in a senior position as a design director. Prior to working on the astonishing recent release Starfield, Shen accrued numerous credits on Bethesda games, including as a quest designer and writer for The Elder Scrolls V: SkyrimFallout 4 and Fallout: 76, as well as a credit as the lead designer for the critically acclaimed Fallout 4 DLC Far Harbor. As part of Something Wicked Games, Shen brings a talent for crafting engaging, exciting storylines that hook into and stay with players. 

Shen’s onboarding at Something Wicked Games follows the studio’s other recent additions of high-profile talent Robert Land, Jessica Sliwinski and Akil Hooper. In these additions, Something Wicked Games has further bolstered its staff of talented, accomplished creatives, which includes team members with credited roles at Obsidian, Respawn, BioWare and other award-winning AAA studios. Rapidly growing to 38 staff since its reveal in 2022 at Gamescom’s Opening Night Live, Something Wicked Games currently plans to expand to more than 100 staff by the time development is fully ramped in order to deliver a high-quality, new AAA RPG experience with Wyrdsong.

Something Wicked Games founder, & CEO Jeff Gardiner’s career in games boasts some of the most well known franchises in the RPG space. Gardiner served as lead producer and project lead across several of Bethesda’s flagship titles in the Fallout and The Elder Scrolls franchises. Before making the difficult choice to leave Bethesda Game Studios following a 15-year career, Gardiner’s efforts on Fallout 76 saw its transformation into one of the most successful, robust examples of the games-as-a-service model.

With initial seed funding of $13.2mm from NetEase, Something Wicked Games is a new, globally dispersed AAA games studio with creative and leadership talent from The Elder Scrolls V: Skyrim, Fallout: New Vegas, Fallout 4, The Outer Worlds and more. The studio’s talent roster also includes Co-Founder & Design Director Charles Staples (Obsidian Entertainment). Staples’ 15-year tenure at Obsidian was highlighted with his Design Director role on The Outer Worlds, as well as his work as Lead Level Designer on Fallout: New Vegas


More articles about Wyrdsong
blog comments powered by Disqus