Vampire: The Masquerade - Bloodlines 2 is a new role-playing game (RPG) set in a Seattle faithfully re-imagined in the World of Darkness.
Players will become the ultimate vampire as they stalk the city streets for prey, maneuver complex political relationships, and balance their need for blood against their withering humanity.
Created in an act of vampire insurrection, your existence ignites a blood war among the vampire factions who run Seattle. To survive, you’ll choose a clan and enter into uneasy alliances with the competing factions in a world which will react to every choice you make. Unleash your supernatural powers against your prey, but be mindful of your surroundings at all times or run the risk of breaking the Masquerade -- the absolute law of secrecy that keeps Vampire society hidden from humanity.
Penned by Ben Matthews, Associate Art Director on Bloodlines 2, the latest developer diary explores the game’s art perspective and neo-noir aesthetic.
How do artists balance shadows and lights? How does it split the world in two? And how do these Vampires inhabit the darkness within?
What is Neo-Noir?
Neo-Noir is a revival movement of Film Noir from the mid 20th century. Artists focus on modern day cities, painting them in bright neon lights and deep shadows. It’s very moody and evokes places that harbour sinister characters. Think Blade Runner or John Wick. Subversive, Dark, and Threatening, are all Neo-Noir conventions we’re focusing on for our game. VtM is all of these tones and so naturally it worked hand in hand when it came to creating the seedy underbelly of our Seattle. From Locations to Characters our vision is about showing a side of Seattle at night that goes deeper than what you see on the surface. Whether it’s dark-cornered alleyways to roam or interiors that host Machiavellian politics behind closed doors. Neo-Noir puts atmosphere and contrast at the centre of its palette and that’s something that works perfectly with our Vampire fantasy and ultimately Bloodlines 2.
The World of Shadow VS the World of Light
As an Elder thrust into a modern and unfamiliar world we’re playing on all of the visual elements of Neo-Noir to paint a picture of Seattle through the eyes of our Vampire. Contrast is very important to this visual identity in lots of different ways. A classic of Neo-Noir is light and dark. We use this to split the world into two. Vampires inhabit the dark, it’s a place you need to use for safety but dark places feel more dead because of this. The darkness becomes the place where we feel the most secure, the most in tune with the world around us.
You need to be able to see where you’re going even in the dark so that’s why we’ve used a very cold colour pallet for these places. That lets us use warm colours to add life to the rest of the world that’s lit up. Humans live in the light and because you need to maintain the Masquerade, that makes the light more dangerous for you. Whether it’s delving into the depths of Seattle's nightlife or stalking your prey for the next feed, leaving the darkness and entering the light, warm human world should be a calculated risk but one we ultimately need to take. Vampire senses are stronger than a mortal person’s so we have very a vibrant style juxtaposed between the dead Vampire world and the dangerous, energetic human world. All of these elements are accentuated in Neo-Noir’s unique use of colour and tone; the changes between light and dark have always been sudden and stark.
No Neo-Noir world would be complete without an eclectic mix of miscreants and personalities. The characters we meet throughout the game themselves have of course also taken a lot of influence from Neo-Noir aesthetics, each having their own visually striking home in Seattle creating a world of vibrancy and contrast.
Seattle by Night
It’s not a 1:1 scale replica but we’ve created our Seattle by spending a lot of time researching with Google Earth, maps and real life visits. We haven’t taken things verbatim but we have tried to capture the soul of the city and give it a Vampire Skew. The focus is on creating a world that lives in between the living world. Dark places just outside of the streets and high rises of the living world. We also looked at other American cities like New York and San Francisco. References on alleyways, pipes and fire escapes have helped us make it feel lived-in.
Snow is a big feature of the city’s look. It organically changes the shapes and feel of streets, rooftops and buildings. It fills the air around you to create a beautiful mood. Noir is famous for its rain but we love the look of how it covers everything.
Inspirations
We’re always learning about art of every type. Movies, books, fine art and even dance have given us inspiration. Neo-Noir Photography and Cinema visuals have been big influences. Whether it’s Nicolas Miller’s eerie elemental cityscapes or the visions of cultures hidden in plain sight in movies like John Wick and the works of Nicolas Winding Refn. We’ve worked hard on painting a picture of a dark, otherworldly underbelly hidden in the recesses of modern Seattle. Nicolas Miller’s work focuses a lot on the environmental atmosphere and the effect weather can have on people to make impactful images. We’re leveraging UE5’s atmospherics in the same way, creating dense scenes thick with warm glows and cold spotlights. Snow and fog play a large part of that in our Seattle helping to create layers of texture and visual storytelling.
Key Features:
- Become the Ultimate Vampire - Immerse yourself in the World of Darkness and live out your vampire fantasy in a city filled with intriguing characters that react to your choices. You and your unique disciplines are a weapon in a forward-driving, fast-moving, melee-focussed combat system. Your power will grow as you advance, but remember to uphold the Masquerade and guard your humanity ... or face the consequences.
- Descend into Seattle’s Dark Heart and Survive the Vampire Elite - Seattle has always been run by vampires. Hunt your prey across Seattle locations faithfully reimagined in the World of Darkness. Meet the old blood founders present since the city’s birth and the new blood steering the tech money redefining the city. Everyone has hidden agendas - so choose your allies wisely.
- Enter into Uneasy Alliances - Choose a side among competing factions, each with their own unique traits and stories, in the war for Seattle’s blood trade. The world will judge you by the company you keep, but remember no one’s hands stay clean forever.
NVIDIA GeForce RTX is the official graphics partner of Vampire: The Masquerade - Bloodlines 2 and Paradox is excited to work with NVIDIA on bringing real-time ray tracing and NVIDIA DLSS technology to the game.
Vampire: The Masquerade - Bloodlines 2 is coming to PC, Xbox Series X|S and PS5 in Fall 2024.
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