From the minds of developers who have been living and breathing massively multiplayer online (MMO) games for more than two decades comes Avalon, where players can explore new worlds, conquer dungeons, craft equipment, battle in PVP, level up, collect rare items, and craft new experiences for others.
Avalon combines the depth of tabletop role-playing games with the expansive world of MMOs. Players are given the tools to create their own stories, like a tabletop dungeon master. These player-driven stories become part of the core game world, creating a shared and evolving universe.
The remote and global Avalon team is led by Jeffrey Butler, one of the original producers for EverQuest, its first expansions,and numerous other iconic MMOs, and Sean Pinnock, a games CEO with multiple successful games projects and exits. The game uses the company’s proprietary tools that prove Butler and Pinnock’s shared desire for a player-centric and publisher-agnostic game experience can work.
Built using Unreal Engine by video game industry veterans from EverQuest, Call of Duty, Diablo, Assassin’s Creed, Elden Ring, World of Warcraft, and more, Avalon leverages next-gen technologies from fellow start-ups like Didimo and Inworld AI. Using Didimo’s Popul8 end-to-end character creation platform and Inworld’s AI-powered character engine, creators are enabled to design characters and interact with NPCs in ways no MMO to date has allowed.
“I’ve always had a clear vision of a limitless online world where players are equipped with the tools to not only create whatever they can dream, but also share the experiences across multiple connected realities,” explains Sean Pinnock, CEO, AVALON. “All of us nerds share this dream of an MMO that blurs the lines between the virtual and the real. When Jeff and I realized our shared vision, we knew we had to work together to create it. It’s too difficult for any one person or company to build, but we believe that by empowering our community alongside us, we can make something that fulfills the promise of the metaverse.”
Jeffrey Butler, chief product officer, Avalon, adds, “We want to give Avalon players control over the way they play, where creating is just as rewarding as questing - something that I began planning for even as I worked on EverQuest. With the technology and tools we’re developing alongside our partners, we want to foster a community for our namesake game that is able to create their own content and benefit from it, and immerse themselves in content that others have made and shared.”
Avalon is being unveiled as the first and best example of the possibilities of the company’s platform and tools designed to reinvent how games and virtual experiences are built. Design decisions are steeped in the art and sorcery of game-making rather than the finance and business of the metaverse.
Key Features:
- Action Oriented Core Combat: Players use a combination of melee, ranged, magical powers, and unique abilities to outwit and outplay both PvE and PvP in fast-paced and skill focused combat.
- Empowering Creativity: Creating feels like playing. Users can easily craft their own levels, stories, game experiences and even worlds.
- Robust Virtual Economy: Players create, trade, buy and sell resources, equipment, land, and other commodities. Businesses can be built and sold. Creators divine unique economic sinks and faucets.
- Digital Sovereignty: AVALON is governed by its users. Furthermore, all assets and worlds are owned by players and authenticated by AVALON through the DAO. This gives near-infinite longevity to AVALON.
- Interoperability: The AVALON ecosystem allows fluid importing and exporting of items between user-created worlds as well as external games and platforms.
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