Your expeditionary force has just completed construction of its first space port in orbit of a new world, but you are not alone. Rivals from the old colonial wars between Earth, Titan, Venus, and the other lineages that divide humankind have also arrived in the same star system.
Explore a vast procedurally generated star system filled with planets, moons, asteroid fields, and nebulae. Build and upgrade shipyards, supply depots, refineries, and recon stations as you research new technologies to unlock ship hulls, weapons, orbital facilities, colonization options, and more.
The game includes a detailed intel system, complete with recon stations, scout ships, and probes, which all are influenced by planetary bodies and stellar phenomena and present trade-offs in the choice between active and passive scanning modes. Design ships and raid enemy supply lines, lay minefields and construct recon stations, and ambush enemy forces within asteroid fields and nebulae.
Battles in Falling Frontier combine intuitive control with deep mechanics. Shots can strike unintended targets after missing or ricocheting off hulls and each ship has subsystems that can be damaged or destroyed upon impact. Smaller, more maneuverable craft can defeat much larger vessels through ambush or tactical superiority.
Wars are won or lost through logistics. A weaker opponent can choose to engage in guerrilla warfare, raiding supply depots and refineries, blockading colonies, and otherwise attacking each point in the enemy supply chain. Likewise, a stronger force cannot simply combine their ships into a single massive and unstoppable fleet and must instead strategically distribute smaller defense flotillas throughout their territory.
Hooded Horse is making one more adjustment to its upcoming release schedule by announcing that Stutter Fox Studios’ Falling Frontier will be delayed until 2025.
While the development of the exciting space strategy game has progressed well this year – from revamped combat mechanics to an exciting new visual identity powered by a new hire – events beyond the control of the studio have caused things to slow down in recent months. In order to give the team time to recover, reorganize, and ensure that the project has plenty of runway to meet its ambitions, Falling Frontier’s new release window now shifts to the 2025 calendar year.
“Indie development is incredibly difficult, especially for small teams,” says Hooded Horse CEO Tim Bender. “We’re so proud of what Todd and Stutter Fox Studios have achieved so far and are fully committed to Falling Frontier. We can’t wait to show more of the game to fans, but we also want to make sure it has the time it needs to be done right.”
Use probes, scout ships, and recon stations to explore and monitor the vast emptiness between planets. Recon stations scan defined angles with either passive scans that grant limited information or active scans that give away their position. Similarly, the enemy will continuously search for your forces, and you may hide your ships behind moons or mask their heat signatures near gas giants.
Falling Frontier incorporates over 20 different ship types, including frigates, destroyers, cruisers, and battlecruisers, alongside an array of civilian ships. You may create your own designs and choose weapons, utility modules, and other components to best serve your strategic needs.Your command crews are not abstract and impersonal entities, but rather named individuals with ranks, portraits, and identities. Each officer has their own traits and abilities, making personnel choice a critical factor in efficient flotilla composition. Enemy officers not killed in action can be captured and interrogated, or left in their escape pods as bait in order to ambush any rescue ships.
Falling Frontier is in development for PC (Steam), scheduled for 2025.
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