To beat the game you’ll have to master 2D souls-like combat with the ever present threat of permadeath looming. No checkpoints. Kill, die, learn, repeat.
Roguelike, Rogue-lite, roguelike-like, rogueschmike! The world needs more of these and we'd like to present for your consideration, the RogueVANIA. This means an interconnected world that you unlock progressively through exploration and battling bosses, with death replacing backtracking. Each death will unlock more of the world and you’ll begin to understand the scale of the choices in front of you. Sick of the stinking sewers? Why not go over the ramparts? It’s your skill, playstyle and of course the loot you find that will determine your choice your path.
But don’t think this will be a walk in the park. Pattern based monsters, and demanding boss fights will force you to fight cautiously and build your strength. Every weapon has its own unique feel and rolling and dodging will become second nature as you learn to manage the mobs of monsters that will overwhelm the unprepared. Tough, but fair.
Tired of the violence and death? Explore a bit, take a stroll, enjoy the view from the ramparts, find a secret room. Thomas and Gwen, our graphic artists, never miss an opportunity to impress with their pixelart and shape a world that you’ll want to explore. You might even learn a little more about the lore of the place, who knows?
Motion Twin and Evil Empire revealed a secret today in a brand-new trailer for the upcoming Dead Cells: Return to Castlevania DLC, the latest - and largest - DLC for Dead Cells to date.
Available only in a secret level located somewhere deep in the unwavering dark of Dracula’s castle, players will be able to play Richter Mode, which lets them control the age-old Castlevania protagonist for a nostalgia trip that hits harder than the Vampire Killer. Use Richter’s classic moveset inspired by Castlevania: Symphony of the Night and whip the undead out of shape.
Today’s new trailer shows off this mode in action, complete with jumping whip attacks and other classic abilities taken straight from the Castlevania franchise. For bonus nostalgia points, players will even have to destroy candles and collect hearts, which are used as ammunition for some weapons. With a boss fight against Medusa and a bevy of enemies to slay, you’ll be glad you scoured every inch of Castle Dracula.
Today’s trailer also included a more in-depth look at the ways players will be able to slay as The Beheaded throughout Dead Cells: Return to Castlevania. Showing off the Vampire Killer, Throwing Axe and more in action, the animated skeletons and living suits of armor shambling through the castle’s halls don’t stand a chance. Eagle-eyed players - as well as hardcore Castlevania fans - may also recognize some familiar set pieces throughout the expansion. Be sure not to leave an inch of the castle unexplored.
Whether you’re filling the shoes of Richter or using his and Alucard’s weapons as The Beheaded, Dracula and his old pal Death won’t know what’s coming to them when Dead Cells: Return to Castlevania launches on March 6 for PC, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S.
Dead Cells: Return to Castlevania launches on March 6, 2023.
Key Features:
- RogueVania: The progressive exploration of an interconnected world, with the replayability of a roguelike and the adrenaline pumping threat of permadeath.
- Souls-like combat: Pattern-based bosses and minions, weapons and spells with unique gameplay. Make do with what you have and don’t forget to roll.
- Nonlinear progression: Unlock new levels with every death and explore undiscovered parts of the castle as you prepare for the inevitable bosses.
- Exploration: Secret rooms, hidden passages, charming landscapes. Death is now your way of backtracking.
Dead Cells is currently available on Nintendo Switch, PS4, Xbox One and PC for $/€24.99.
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