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After Us

Platform(s): PC, PlayStation 5, Xbox Series X
Genre: Action/Adventure
Publisher: Private Division
Developer: Piccolo Studio
Release Date: May 23, 2023

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'After Us' Reveals More Game Details/Mechanics, Gets PS5, Xbox Series X|S And PC Release Date - Screens & Trailer

by Rainier on March 23, 2023 @ 3:20 p.m. PDT

After Us is a riveting exploration adventure where you explore the corners of a surrealistic post-human world to give life on Earth a second chance in this touching story about sacrifice and hope.

Play as Gaia, the Spirit of Life, and navigate stunning platforming environments in an abstract world to salvage the souls of extinct animals. Revive these creatures after learning their final fate: the last whale harpooned, the final eagle caged, the last deer hunted down, and more, while you survive encounters with dangerous, oil-covered Devourers that roam the wasteland in search of remaining life.

The game prominently displays a fantastic world wrought by the destructive actions of an unbridled society, experienced by the player across ten different biomes. Players learn the final fates of various majestic creatures, such as the last whale harpooned, the final eagle caged, or the last deer hunted down, before resurrecting their spirits to return life to the world. Each new environment presents new challenges for Gaia and tells the stories of these animal’s final moments before their climactic moment of rebirth.

Gaia’s traversal abilities will allow you to glide, jump, and dash to explore new areas and evade deadly traps, while her special gifts will grant you the power to clear the oil that consumes the world, face hungry Devourers, and break souls free.

In this emotional journey from the creators of the critically acclaimed Arise: A Simple Story, you alone can restore life to the planet.


An organic approach to platforming

We invest a lot of time into creating singular experiences. How do we do it? We start with a vision, a holistic idea of how we want the player to feel. Then we take the rules of a specific genre, and we twist them. At its core, After Us is a 3D platformer. Yet, we intended to have many features often avoided when developing a platformer: a camera that is far from the main character, a lush world filled with assets artistically scattered around, and an absence of strict metrics. A designer’s nightmare, right? But we found solutions that worked wonderfully to create the organic experience we envisioned.

“Some parts of the game rely more on puzzles, some on exploration, others on combat, and often we switch up the traversal sections so it stays fresh”, says game co-director Jordi Ministral.

In complement, Gaia’s movements are simple to execute. They can be effortlessly chained in a pleasant flow. She dashes at very high speeds – about 70 km/h – so the scale of the world ended up being huge! “Players burn through content so fast that we ended up with more than 100kms of environment!”, explains Jordi. There is a lot of verticality as well. The main character can double jump very high, with an adequate balance between airborne agility and weight. Combined with gliding, controlling falls becomes easy. These motion mechanics have been designed precisely to traverse an organic world without strict metrics.

The innovative capabilities of the PlayStation 5’s DualSense controller also add another layer to this aesthetic experience – through the sense of touch. Greeting and petting animals will be possible by sweeping the touchpad, and its triggers will offer resistance as well as vibration when performing Gaia’s Burst of Life! Light under the touchpad will also reflect your life bar, displaying a green color when you are at full health and turning red as you lose vitality.

Choices that yield aesthetic opportunities

Because of our design approach, environment artists had a significant role and freedom to craft the world: there is debris and garbage everywhere, floating objects and cables running all around… Things you would typically avoid in a 3D platformer. To make things even more challenging, the dynamic camera system often frames the world from far away to emphasize the contrast of a tiny character in an epic environment.

“Games rarely use those cameras because handling collisions is hell. But we decided to embrace this decision as it gives the game a distinct personality”, notes Jordi. The camera system is smart enough to get close to the main character when it matters. It allows us to emphasize the scope of the world or focus on specific areas. But we had to iterate many times over the right combination of camera collisions, dithered materials, and transitions to create a smooth, aesthetic experience.

Environmental storytelling

In a world that is so organic, without clear metric-oriented compositions that show you the path, you might think all you’re going to do is get lost. In fact, it’s quite the opposite: we use a wide range of elements to suggest the path ahead in a subtle, yet recognizable way (lighting, color, architecture, statues, props…).

Additionally, there are also full-fledged narrative and design elements. They tell stories while guiding the player. A landmark example is the thousands of statues scattered around, representing humanity. They create a path that is recognizable, without resorting to the usual solutions. But this involved dozens of iterations for every scene. We had to carefully place the assets and “compose” each section.

Finally, the game will constantly tease in the far horizon what you are going to play next and uses verticality to twist the path. At times it feels like a labyrinth and suddenly you are in a big open landscape. The game plays with contrasts all the time. And when it all comes together, the player is seized with a sense of freedom that is unusual for platformers.

Key Features:

  • Gaia’s journey: the last animals have died, and Mother has used all of her Life Force to save their souls, now trapped in their vessels. Gaia’s quest is to rescue each of their souls and bring them back to Mother’s Ark. Gaia’s traversal abilities will allow you to glide, jump, and dash to explore new areas and evade deadly traps, while her special gifts will grant you the power to clear the oil that consumes the world, face hungry Devourers, and break souls free.
  • A vast, surrealistic world: see through Gaia’s eyes the desolated landscapes that depict the destructive relationships between humans and nature in a beautiful demonstration of abstract artistry. From dying forests to the heart of crumbling cities, through the dry seabed and polluted skies, each environment will offer new challenges for Gaia to face and will present her different versions of the Devourers’ wake of destruction as she spreads life and beauty on her path.
  • A story of contrastsAfter Us offers a somber look at a world decimated by human impact. As you guide Gaia’s light through it and discover the causes behind the destruction, you will learn the fate of the Devourers as agents of extinction, but also agents of progress, love, and hope.

After Us is coming to PC (Steam), PS5 and Xbox Series X|S on May 23, 2023 for $29.99.


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