Lost to the Void long ago, your world had ceded to its destruction. But now, you have found a way to save your world from this dark fate. Become the Traveler and journey through the different climatic moments in Eterra’s history. Fight the oppression of the Immortal Empire, stand your ground against the gods and their war, be witness to the untouched beauty of the world ignorant of humanity – and most importantly, discover the secret of the Void and the true nature of fate.
You start your adventure by choosing one of five classes: Knight, Mage, Rogue, Primalist, or Acolyte, and soon evolve into one of ten mastery classes: Beastmaster, Bladedancer, Void Knight, Paladin, Sorcerer, Spellblade, Marksman, Druid, Necromancer and Warlock. Hacking and slashing your way through different eras, it is up to you to save Eterra from The Void. And of course, collect as much loot as possible.
The Last Epoch skill specialization trees offer the customization essential to ARPGs, while separating decisions to avoid overloading the player with too many choices at once. Last Epoch is designed fundamentally to be easy to learn, but hard to master.
Players have the option of joining two factions; The Merchant’s Guild and the Circle of Fortune. Designed with feedback from the player community while in Early Access, these two options provide a fully integrated solution into the lore and mechanics of Last Epoch, allowing players to make a meaningful and rewarding choice in how they want to empower their loot hunt in Eterra.
Players can join The Merchant’s Guild, allowing them to trade with one another directly, or via the Bazaar, where players will find an abundance of stalls, filled with items of varying rarity. Or they can align with the Circle of Fortune, which still allows players to trade with individuals, but enhances item drops, and allows for the use of Prophecies to help find better and more items.
“Balancing a trade system is one of the most difficult challenges in a loot-based game, because it significantly impacts the item hunt for all players,” said Judd Cobler, Founder and CEO of EHG, and game director on Last Epoch. “Players are often split over an economy that can add value to their items and builds, and the thrill of the hunt that leads to uncovering unique items.”
“But with crucial feedback from our community, we’ve implemented a solution we believe satisfies both sides of the debate, and is a truly unique take on the action RPG trade debate.”
A deep dive into the trade and item factions of Last Epoch can be read here, and will be implemented in the game when it launches
Key Features
- Engrossing character customization through a unique skill and passive system
- Randomized loot including unique, set, and legendary items
- Emphasis on a world and story that can be completely explored in four eras of time
- Endless replayability through multiple end-game systems
- 5 classes that can each master into 2 unique subclasses
- Team up with up to four other players to take on swarms of enemies and fierce bosses, connect with them to trade epic loot, or challenge them in glorious combat! Go offline and travel the various times of Eterra alone with only your strength to rely on. Either way, Last Epoch is doing online play right with server-side hosting designed to dissuade cheating and exploits, tentative plans for LAN multi-player options, and a variety of community-focused features such as lobbies, guilds, trading, seasons, ladders, and chat channels.
Currently available through Steam Early Access, Last Epoch is coming to PC (Steam) on February 21, 2024
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