Archives by Day

Project Hornet

Platform(s): PC
Genre: Action
Developer: Antistatic Studios

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





Former Cyberpunk and BioShock Devs Team Up In Antistatic Studios, Developing Cooperative Tactical Shooter

by Rainier on Jan. 30, 2024 @ 9:24 a.m. PST

Project Hornet is PvE cooperative tactical shooter set in a post-nuclear continent overrun by paranormal activity.

Key members of ANTISTATIC STUDIOS include Lukasz Ludkowski (Writers’ Room Lead - Cyberpunk 2077, Story by - Cyberpunk: Edgerunners), Kris Teper (Lead Environment Artist - BioShock series, Environment Artist - Borderlands Series), Maciej Miksztal (Co-founder - Starward Industries, Co-founder - Far From Home), Michal Koltun (Gameplay Programmer - Conan Exiles), and Gabriel Nordholm (Community Manager - Project Winter).

Alongside the reveal of ANTISTATIC STUDIOS, the development team also teased HORNET, the codename for their PvE cooperative tactical shooter set in a post-nuclear continent overrun by paranormal activity. 

NEW STUDIO AND PROJECT DECLASSIFIED

By Search Department of New Developments

Date: xx/01/2024

Declassified on: xx/12/2023

Subject: Project codenamed HORNET from the newly formed organization - ANTISTATIC STUDIOS

Entry level: 1-4

  • BACKGROUND

On █████ our agents █████ █████ discovered a newly formed group called ANTISTATIC STUDIOS.

They are industry veterans who worked on series such as BIOSHOCK, BORDERLANDS, CYBERPUNK 2077, ██████, SQUAD, and ██████.

They have joined forces to collaborate on a project codenamed HORNET.

The group appears to be committed to crafting worlds that are constantly evolving and respond to player actions, and to the immersive sim genre, where possibilities extend beyond the conventions of traditional video games.

  • PROJECT

While our agents couldn't successfully infiltrate ANTISTATIC STUDIOS, they were able to uncover the following details about the project codenamed HORNET:

  • It is a PvE cooperative tactical shooter fueled by emergent gameplay.
  • █████ operatives (players) work for a mysterious organization known as Mortfield Industries. Their mission is to search and contain any paranormal activity and █████ ████ █████ by any means necessary. They operate under adverse conditions of the post-nuclear European continent.
  • It is a procedurally assisted open world full of dynamic events, secrets, and encounters with multiple factions and entities. This blend of elements is intended to bring players back to the game, again and again.
  • And last, but not least, it will provide █████ ████ ████.
  • LORE

The game creators have established a connection with the most influential writers from the biggest paranormal universes (███ & ██████) to work on the project’s lore.

Examples of this collaboration can be found at AnomaLeaks.

There is also one LEAKED VIDEO MATERIAL to be examined.

[WARNING: The material contains sensitive material; watch at your own risk.]

  • NEXT STEPS

Our agents also discovered the following key details:

  • The group is currently planning closed tests of the early version of the project. It is advised to take part in this event as this is a unique chance to examine the project and infiltrate the group better. The necessary forms can be found on Discord and their website.
  • ANTISTATIC STUDIOS will showcase the demo of their project during GDC (March 18th to 22nd, 2024). The demo will be exclusive, shown behind closed doors to a select audience.
  • Moving forward, they plan to assemble a team for full-scale production later this year. The estimated delivery date for the entire project is: ████
  • POINTS OF CONTACT

No other information could be obtained at this time. To learn more, start following their channels and conduct your own investigation. Viewer discretion is advised.


More articles about Project Hornet
blog comments powered by Disqus