Aska places you in the role of a tribal leader landing your ship in a mystical ever-changing new realm. You must survive, build, craft, fight, farm, sail and prepare for the Dead Winter as you seek to create a self-sustaining viking society.
Aska lets up to four players work together, commanding villagers and preparing their tribe for the ancient threat that winter will bring. This includes assigning jobs to villagers, constructing workshops, mines, farms and castles, exploring the world to discover hidden loot and resources, and fighting mythical enemies. Together, you will not just build a village, but a functioning society that you are a part of.
As you expand your tribe, you will have the ability to sail your own customizable viking ship and discover new lands in this fantastical procedurally generated world. Build outposts across these new lands and set up supply lines between settlements to transform your viking society from a village into an empire. Building a strong and stable society will give you a better chance of survival when Dead Winter hits and your tribe faces not only the harshest of elements, but the dark inhabitants of this world that have been lying in wait.
Publisher Thunderful and developer Sand Sailor Studio have released a new Steam Early Access update for Aska, adding new content and gameplay options.
MILITIA? I HARDLY KNEW HER
- Villagers can now be assigned to a village Militia. Militia are regular villagers who jump to the village's defense when it comes under attack
- They also answer rallying calls from the newly added Horn
- Horns are a new special tool which allows players to raise the alarm in a specific area, and to rally Militia to a specific point. With the horn, your village will never sleep through an attack again
- Horns are made from Smolkr horns. We've added a new hornless Smolkr, so make sure you hunt those with horns!
- Towers can also be upgraded with horns, allowing you to set up automated alarm towers.
CROPS CROPS CROPS CROPS CROP CROPS - EVERYBODY!
- Players can now set up automated crop rotation schedules at the crop fields;
- Farmers will automatically reseed plants according to the schedule;
- And a small fix, closing the crop menu that was opened from the farm menu, will no longer close the farm menu too.
- New deeds and rewards
TRIBE LEADERS NEVER LOOKED THIS GOOD
- We've added a host of new customization options for Aska and Ragnar, but there's a catch
- We've upgraded the Deeds system by adding in a meta-progression system. The new customization options will be unlockable by completing deeds for the various gods
- All gods received all-new god deeds and new tiers. This is the first step in deepening the game's progression as we're setting the stage for new vanity items to better showcase your in-game accomplishments.
CAVES, CRAWLERS AND CAVE FINGERS OH MY!
- The caves have also received an upgrade, as they now feature new iron deposits, special stones where you can place torches and an improved crawler encounter. Caves can now be cleared of baddies for good by eliminating the dens
- Villagers working in the mine will now light the cave using the new wall torch mechanic. Miners no longer need torches in hand
- Also reworked how Cave Fingers are gathered.
IN THE CLOUDS
- Steam Cloud Saving has been added
- You can now save your progress remotely using Steam Cloud saves and continue playing on any machine, anywhere!
STUFF THAT I COULDN’T THINK OF A TITLE FOR THAT HAS ALSO BEEN ADDED
- Settlement issue menu has been improved thanks to community feedback;
- Villager schedule can now be changed using a dropdown;
- Workers are more eager to drop their junk and recyclable iron parts.
FIXIN THOSE BUGS
- Fixed farmers AI getting stuck due to various reasons;
- Fixed farmers AI complaining about not finding seeds without any reason;
- Fix farmers not complaining about storage is full in some cases;
- Fix farmers complaining about storage is full when not needed;
- Fixed password field being show when creating a normal singleplayer world;
- Fixed fishermen dropping their bait near the bait barrel;
- Fixed huge frame drop when depositing many items to storage;
- Fixed for season music in games with custom season length;
- Fix gatherers stuck complaining;
- Small navigation events fixes when using the gamepad;
- Improved gamepad navigation in deeds page;Fixed the villager left notification not showing up for clients in some cases;
- Fix archery range having 0 defence points when used as a patrol point if no archers are assigned to it
Thanks as always,
Sand Sailor
Key Features:
- Explore a large procedurally generated world, complete with a day/night cycle, realistic weather system and seasonal vegetation.
- Chop trees, mine rocks and gather resources from bushes
- Craft various tools, weapons and clothing
- Make a camp, survive the first nights and slowly build up your settlement
- Build camps, houses, production buildings, walls and fences
- Gain complex AI Villagers, assign them jobs, houses and make sure they have food.
- Villagers talk to you, sharing their issues and asking for help.
- Have your Villagers build structures and gather resources.
- Organise their schedule, balancing Work, Leisure and Sleep hours to optimise production.
- Set up automated production lines for food, resources and tools.
- Experience a complete melee and ranged skill-based combat system
- Defend against small occasional incursions of Revenants or wild animals. Fight alongside your Villagers.
- Hunt wild animals
- Fish a wide variety of fish species
- Face a variety of undead enemies and wild animals, each with their unique behavior.
- Build houses and decorate them with furniture and storage using a grid system.
- Flight System - Take the form of a raven and fly anywhere you want
- Proficiency System - The more a character does an action, the better they become at it
- Tame wolf pups and turn them in Dog companions
- Customize clothing with various colors
- Contract illnesses and heal them using the appropriate ingredients
- Locate and highlight valuable resources with a “detective mode” area search.
- Discover and cook a wide variety of seasonal food items.
- Discover caverns and mines
- Discover enemy-infested ruins
Aska is in development for PC (Steam), scheduled for 2025.
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